Learn to create unique 3D Architectural models in Blender then render as a cinematic animation using Unreal engines sequencer. Learn the tools and develop your skills in Architectural Modelling & visualization, in what is fast becoming a highly sought after skill in a very fast growing industry.
This course covers the entire workflow between these two powerful applications. Blender is quickly becoming an industry standard and an essential tool for architectural visualisation. Unleash the power of Blender, the Unreal Engine and the Quixel mega Scans Library for Architectural Design and the possibilities are endless. Create stunning cinematics with Unreal engine using the real time render engine. Create stunning visuals and speed up your workflow with Unreal engine. Begin your journey to a new world of Architectural environment creation. You will truly be amazed at what can be created with these powerful applications.
This course follows a practical learning approach and covers the process of 3D modelling a unique building in Blender. This is then exported and taken into Unreal Engine. We use the sculpting tools within Unreal to create the external environment. Then the Quixel Mega scans library for material and additional assets. The course then covers the creation of a cinematic in Unreal engine using sequencer.
The course is packed with tips and tricks while working in both Blender, Unreal engine and using the Quixel Mega scans library. Learn by doing by completing the course project easily as each step is covered in detail. You’ll get valuable experience completing this project and be competent to model and render your own designs.
The course covers:
3D Modelling in Blender
UV Mapping the Model
The Megascans Library for Material Creation & Assets
Asset Workflow between Blender & Unreal
Setting up and using sequencer in Unreal engine to capture a cinematic
Rendering animation from Unreal engine
Bonus
Using the free and open source video editor Shotcut to add an intro and outro to your animation.