Role Playing Games can be complex to create, with many interacting gameplay systems. Wemake it easy for you! Learn, step-by-step, how to make the foundations of any goodRPG combat system -from scratch.
In thiscourse we're focusing on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid gamedesign, built using a robust code architecture. You will follow our project, but also make the game entirely your own.
This highly acclaimed course was over 200%funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent,as a pre-requisite.
The course can be a standalone course, or can be taken as the first part in our RPG series. The three other separate courses in this series teach the Inventory system, Shops and Abilities, and Dialogue and Quests.
This is a highly realistic and comprehensive introduction to real game development. We'll be taking you through our process step-by-step, with all decisions justified and all avenues explored.
Fancy something a little different to get started? Check out GameDev's other courses, just look for the green logo as your guide.
We will be dealing with player movement, NavMesh navigation, AIpathfinding, save and loading systems, basic pick ups, using asset packs, debug code, making particle effects and more. We'll also give you a robust code architecture for managing more complex projects by setting up namespaces.
You'll need a basic grasp of Unity and C# before you get start, from there we'll be teaching you more advanced programming techniques such as C# delegates, interfaces, co-routinesand more.
Building an RPGis an amazing way to level-up your game development skills, so why not join us and get started improving your game development right now?
Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).