Rating 5.0 out of 5 (123 ratings in Udemy)
What you'll learn- Learn how to make third person shooter games
- Raycasting and Impact Instantiation for weapons
- Change shaders dynamically during gameplay
- Create endless waves of vampires that spawn into the game
- Control animations through layerweights and layermasks
- Implement animation events to trigger custom functions
- Easy to learn coding using C#
- Build a solid understanding of Unity by creating an actual working video game
- Develop …
Rating 5.0 out of 5 (123 ratings in Udemy)
What you'll learn- Learn how to make third person shooter games
- Raycasting and Impact Instantiation for weapons
- Change shaders dynamically during gameplay
- Create endless waves of vampires that spawn into the game
- Control animations through layerweights and layermasks
- Implement animation events to trigger custom functions
- Easy to learn coding using C#
- Build a solid understanding of Unity by creating an actual working video game
- Develop transferrable skills that can be applied to First Person Shooters and other types of games
DescriptionIf you want to make impressive shooter games then this course is for you. I will be showing you step by step how to make a third person shooter game that I call Vampire's Lair. This is full on arcade action, inspired by the original DOOM game. This will help you develop the skills necessary to go onto make your own awesome games.
There will be coding and design tasks throughout that will challenge your knowledge of game design and help you to develop professional skills. If you just want to design games for a hobby or if you are looking to embark on a career in the gaming industry this course will help you get there. Plus it'll be a lot of fun too.
Covered in this Unity course:
Using Unity 2019
Setting up a third person character
Pickups for changing ammo/weapon types
Using single shot, rapidfire, flamethrower and grenade launcher weapons
Spawning waves of enemies that target your player
Using pathfinding AI
Killing enemies with bullets, flames, grenades and exploding barrels
Impressive shader/particle systems to give your game a professional look
Setting up animation events to trigger functions in C#
Learn C# coding using real world coding activities
Setting up a Boss with a health bar
+ Much More
(These principles can also be applied to first person shooter games)