Rating 3.95 out of 5 (15 ratings in Udemy)
What you'll learn- How to implement a stat system
- How to implement a save system
- How to create editor windows using the UI Builder
- How to create user interfaces using the UI Toolkit
- How to work with Unity’s GraphView API
DescriptionIn this course, we will implement a stat system in Unity.
Who is this course for?
This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement a stat …
Rating 3.95 out of 5 (15 ratings in Udemy)
What you'll learn- How to implement a stat system
- How to implement a save system
- How to create editor windows using the UI Builder
- How to create user interfaces using the UI Toolkit
- How to work with Unity’s GraphView API
DescriptionIn this course, we will implement a stat system in Unity.
Who is this course for?
This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement a stat system using SOLID design principles.
Are there any course requirements?
What you will learn:
How to work with Unity's UI Toolkit and UI Builder
How to work with Unity’s GraphView API
How to implement a save system
How to implement a level system
How to implement a stat system
How to use C# assembly definitions
How to create a custom editor window using the UI Builder
How to create a Heads Up Display (HUD)
How to create a health bar using the Unity UI system
How to create a user interface for viewing stat values
How to make a stat value a function of a mathematical formula
How to display the damage taken by a character
How to write Play Mode tests
How to modify the speed of an animation based on a stat
How to implement a damage system that accounts for critical hits, differentiates between physical/magical attacks, and includes defensive stats
If all this sounds appealing to you, please join me, and I’ll see you inside the course.