Rating 4.75 out of 5 (13 ratings in Udemy)
What you'll learn- Be equipped with the knowledge and practical experience to use a range of simple, yet powerful, techniques to dramatically improve game visuals
- Understand the terminology used when rendering textures onto game objects
- Create your own height and normal maps, to simulate surface detail on a game object (rivets, scratches, seams etc.)
- Create seamless textures
- Understand tiling and offsetting of textures to achieve more realistic …
Rating 4.75 out of 5 (13 ratings in Udemy)
What you'll learn- Be equipped with the knowledge and practical experience to use a range of simple, yet powerful, techniques to dramatically improve game visuals
- Understand the terminology used when rendering textures onto game objects
- Create your own height and normal maps, to simulate surface detail on a game object (rivets, scratches, seams etc.)
- Create seamless textures
- Understand tiling and offsetting of textures to achieve more realistic visuals; use simple code to randomize tiling and offset values to reduce the appearance of repeating textures
- Understand the benefits and limitations of all the techniques introduced in this course and where they can be applied
- Provide you with the suite of techniques to equip you with the confidence to take the 'next steps' in your journey of creativity
DescriptionBy the end of this course you will be able to
Understand the theory behind diffuse maps, height maps and normal maps
Create your own height maps and normal maps from textures that will quickly and simply transform the look of your game graphics
Understand the relationship between textures, materials and shaders
Express your creativity without needing to be an artist
Create your own seamless textures
Understand tiling and offset in order to correctly display textures on game objects
Understand the concept of an texture atlas
Hopefully, along the way, having fun; equipped and inspired to independently explore your own techniques beyond the boundaries of the course