Rating 3.95 out of 5 (10 ratings in Udemy)
What you'll learn- Import 3D models from CAD and 3D softwares
- Organise 3D scenes
- Setup different lighting conditions (daylight, artificial, interior, exterior)
- Optimise light-mapping settings for the target platform and lighting conditions
- Adjust PBR (physically based rendering) and custom materials
- Setup Post-Effects with the PostProcessing Stack
- Import terrains data, and customise terrains with details and trees
- Place and setup Cameras …
Rating 3.95 out of 5 (10 ratings in Udemy)
What you'll learn- Import 3D models from CAD and 3D softwares
- Organise 3D scenes
- Setup different lighting conditions (daylight, artificial, interior, exterior)
- Optimise light-mapping settings for the target platform and lighting conditions
- Adjust PBR (physically based rendering) and custom materials
- Setup Post-Effects with the PostProcessing Stack
- Import terrains data, and customise terrains with details and trees
- Place and setup Cameras controls with Cinemachine
- Setup scene Navigation (AI path finding) to navigate scenes and avoid obstacles (scripts included)
- Take advantage of the Lightweight Rendering Pipeline (mobile)
- Take advantage of the HD Rendering Pipeline (PC)
- Create and trigger animations
- Add interactivity (material changes, light settings, objects variants, animations)
DescriptionModelling for real-time rendering isn’t about using less “polys”. It’s about understanding how things work under the hood, and adopt the best strategy to avoid artefacts and performance hits, while delivering the most accurate and good looking result, taking into account the target platform and level of interactivity we want.
This course will deliver short theory lectures on technical knowledge you need to take any model into Unity and make it look awesome.
Beyond theory, it'll put everything in practice, using "real" models from places such as Google Sketchup 3D Warehouse.
No programming skills required. All scripts are included. For programmers, there will be lectures going through the core principles.