Rating 4.6 out of 5 (410 ratings in Udemy)
What you'll learn- Blender 2.8x fundamentals and principal modeling tools
- All the modeling workflow for videogames
- Optimization for videogames
- UV unwrapping for videogames
- Substance Painter fundamentals
- PBR texture creation for videogames
- 5 epic game-ready assets step by step
- Rendering in real-time with Blender Eevee and Cycles
- Rendering in real-time with Marmoset Toolbag
- Set the models in Unreal Engine
Description Rating 4.6 out of 5 (410 ratings in Udemy)
What you'll learn- Blender 2.8x fundamentals and principal modeling tools
- All the modeling workflow for videogames
- Optimization for videogames
- UV unwrapping for videogames
- Substance Painter fundamentals
- PBR texture creation for videogames
- 5 epic game-ready assets step by step
- Rendering in real-time with Blender Eevee and Cycles
- Rendering in real-time with Marmoset Toolbag
- Set the models in Unreal Engine
DescriptionAlong this course you will learn the complete workflowto create assets fromscratchusing two of the most powerful programs for 3D creation.
Include the following topics:
The fundamental theory of creatingmodels for next-generation games
The fundamental theory of the PBR materials rendering method (currently the most used in the industry)
All the fundamental aspects of Blender to navigate fluidly in the interface
All the principal modeling tools
Several of the most important modifiers to create specific forms and surfaces
How to use the Sculpt mode and how to use it to add sculpted details to our models
How to create High poly models
How to create, clean and optimize a Low poly model
How to UV unwrap a model to project textures in it
How to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance Painter
How to create and detaildifferent PBR materials in Substance Painter
How to export all the texturemaps to use them in any rendering engine
How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization
How to import any asset in the game engine Unreal engine and how to configure the materials
How to set and render our models in Blender with the render engines Eevee and Cycles