Rating 0 out of 5 (0 ratings in Udemy)
What you'll learn- 3D Model with Parametric Primitives, Points and Subdivision Surface
- Create a custom label design and texture the soda can
- Set-up a seamless environment and create 3-point lighting
- Add visual interest with post-production techniques in Adobe Photoshop
DescriptionWelcome to this course on Modeling a Soda Can in Cinema 4D.
In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire product …
Rating 0 out of 5 (0 ratings in Udemy)
What you'll learn- 3D Model with Parametric Primitives, Points and Subdivision Surface
- Create a custom label design and texture the soda can
- Set-up a seamless environment and create 3-point lighting
- Add visual interest with post-production techniques in Adobe Photoshop
DescriptionWelcome to this course on Modeling a Soda Can in Cinema 4D.
In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire product visualization workflow including:
01. Reference and Inspiration
02. Modeling with Parametric Primitives, Points and Subdivision Surface.
Creating a project folder to save all your files.
Configuring a viewport, importing a reference image and scaling to real-world size
use a parametric primitive cylinder as the basis of modeling, add height and rotation segments.
the use of the make editable function to gain access to points, lines and polygons.
Using the point mode for shaping the soda can and loop/path cut tool to add segments as necessary
Use of the scale tool to resize sections of the model uniformly to match the reference image
Use of the polygon mode with the inset and extrude functions to model the top and bottom of the can.
Use the subdivision surface object to smooth the edges of the can.
03. Modeling the Pop Top
04. Label Design
Reference gathered inspiration images to create a unique design.
Use of Adobe Illustrator and Photoshop to custom-craft a label with illustrations, text, nutritional information and bar code.
05. Texturing
06. Environment and Lighting
Create a seamless background using a plane, background object and Cinema 4D compositing tag.
Create a 3-point light setup with a main light and 2 fill lights.
Vary the light color properties for added visual interest.
07. Cameras and Composition
Overview of composition and strategies
Use the the cloner to duplicate soda cans
Enable camera ‘grid’ to reference the rule of thirds.
Enable Depth of Field in rendering settings for added visual impact.
08. Rendering
09. Post-Production
Adjustments in Adobe Photoshop to enhance the image.
Blurs, sharpening, vignettes, adjustment layers, hue/saturation, curves.
10. Bonus Lessons
Learn additional composition, modeling and post-production techniques
MoGraph cloner with random effector
Radial and motion blurs and focusing the viewers attention on a specific area of an image
Use the MoGraph cloner in object mode to create water droplets on the soda can