A Crash Course in Unity's Entity Component System



A Crash Course in Unity's Entity Component System

Rating 4.45 out of 5 (279 ratings in Udemy)


What you'll learn
  • Students will gain an overview of Unity's Entity Component System.
  • Students will learn about the advantages of parallel processing and where to use in their games.

Description

Unity's new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS) programming paradigm have been developed to optimize game development and open up new ways of accessing memory and parallel processing for developing high-performance C# …

Duration 1 Hours 58 Minutes
Free

Self paced

Intermediate Level

English (US)

11791

Rating 4.45 out of 5 (279 ratings in Udemy)

Go to the Course
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