Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint



Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint

Rating 4.35 out of 5 (17 ratings in Udemy)


What you'll learn
  • Communication between C++, the Unreal Editor and Blueprint
  • Declaring and defining functions
  • Setting function parameters and specifiers
  • Class referencing and communication
  • Collision detection with overlap events in C++
  • Spawn events in C++
  • Dynamic material parameter setting in C++
  • Input events in C++
  • UI Widget communication in C++
  • Arrays and for loops
  • Some vector math operations

Description

In this course, you'll be …

Duration 6 Hours 58 Minutes
Paid

Self paced

Intermediate Level

English (US)

192

Rating 4.35 out of 5 (17 ratings in Udemy)

Go to the Course
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