Game Asset Bootcamp will teach you the skills to start creating game assets efficiently in Blender and export to the game engine of your choice.
Learn to 3D Model, UV unwrap, Bake, Texture, Rig and animate in the Free and open source software Blender.
Learn the workflow and setup your pipeline in these amazing 3D tools. We 3D model in Blender then look at two alternatives when texturing the asset. We use the texturing tool ArmorPaint and then Quixel Mixer to give a comparison of the workflow. We then import the assets into Unreal Engine 5 and Unity 3D. As a bonus section we setup the send to Unreal add-on for one click import into Unreal engine 5.
The course is project based where you get hands on and get the experience using these incredible creation tools. The course will take you step by step on the workflow to create the game asset. Get detailed information on using all the tools within Blender. You’ll get examples of setting up unit scale so import into the game engine is seamless. You learn to use boolean, solidify and mirror modifiers, how to align objects, symmetrise, separate, combine, shrink, flatten all with detailed step by step instruction.
Learn to quickly and efficiently UV unwrap the model and add a second UV channel for a light map. Use the built in UV tools within Blender to orientate and pack the UV’s efficiently and achieve consistent texture resolution for all parts of the model.
The course covers the baking tools within Blender to bake normal, curvature, AO and colour ID masks for use when texturing.
The texturing part of the course covers two texturing applications. ArmorPaint and Quixel Mixer. With these applications we look at how to texture assets within these applications and export texture maps for the different game engines.
Rigging takes place in Blender where we add an armature and look at ways to position the joints accurately. When the rig is ready we create an opening animation for the asset. This animation action will be exported with the FBX file for use in the game engine.
We use Unity to setup the crate asset with the ArmorPaint textures. Then Unreal engine 5 to demonstrate the material we created in Quixel Mixer. Then we setup a Blueprint script in Unreal to trigger the animation in game when the player overlaps with a trigger.
As a bonus we setup the Blender to Unreal add-on and send the rigged crate directly into the engine. This is a really useful add-on that connects both these applications seamlessly.
This is a very detailed course aimed to get you the skills to start using these amazingly powerful creation tools for yourself. So jump in and start creating today!