C# Procedural Random Dungeon Generator in Unity 3D & Blender



C# Procedural Random Dungeon Generator in Unity 3D & Blender

Rating 4.63 out of 5 (75 ratings in Udemy)


What you'll learn
  • Random Dungeon Generation
  • Connecting Rooms & Halls at Runtime

Description

Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we'll use to create our dungeons. We'll start in Blender where we will export the individual mesh information to an fbx file and then …

Duration 6 Hours 58 Minutes
Paid

Self paced

Intermediate Level

English (US)

665

Rating 4.63 out of 5 (75 ratings in Udemy)

Go to the Course
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