Rating 4.7 out of 5 (10 ratings in Udemy)
What you'll learn- Create your own Unity 3d Models with confidence using Blender 3D
- Learn how to make a variety of low-poly models for your video game projects
- Learn about applying Materials, Textures & UVs
- Learn about Rigging Game Characters in blender
- Learn exporting 3d game models from blender to unity
- Learn animating character in unity with mixamo
DescriptionLearn 3D modeling, texturing, UV unwrapping, Rigging game assets. Start 3D …
Rating 4.7 out of 5 (10 ratings in Udemy)
What you'll learn- Create your own Unity 3d Models with confidence using Blender 3D
- Learn how to make a variety of low-poly models for your video game projects
- Learn about applying Materials, Textures & UVs
- Learn about Rigging Game Characters in blender
- Learn exporting 3d game models from blender to unity
- Learn animating character in unity with mixamo
DescriptionLearn 3D modeling, texturing, UV unwrapping, Rigging game assets. Start 3D modeling in Blender. Blender 3D modeling for game asset Development.
in this particular course we will create:
This course is for absolute beginners as well as advance users. we will learn full process of modeling game assets in blender and using that assets in unity game engine. also we will learn how we can publish that assets to unity asset store.
we will learn from basics of blender how to navigate, how to model objects, how to edit, how to texture, how to render, how to rig, how to animate, how to export in blender and then how to setup models for unity game engine and lot more.
Use 3D modeling in Blender to create a practical, real world game asset that you can use in your own creations or expand upon into other game assets.
Make awesome, AAA game assets by utilizing just the right tools and techniques of the software that you need.
Save time and money by creating your own 3D models, quickly and efficiently.
Learn 3D modeling, texturing, rendering, and exporting with Blender, the world's premiere 3D application for creating amazing game assets.