Rating 2.5 out of 5 (1 ratings in Udemy)
What you'll learn- - How to use procedural textures inside of Substance Painter efficiently
- - Working with smart masks
- - Working with alpha textures and using them to achieve detailed results
- - Baking, exporting and importing out maps
- - How to pick colours and paint them into your model
- - finally bringing maps and object into Marmoset Toolbag
- - lighting our scene and rendering out final image in Marmoset Toolbag
Description Rating 2.5 out of 5 (1 ratings in Udemy)
What you'll learn- - How to use procedural textures inside of Substance Painter efficiently
- - Working with smart masks
- - Working with alpha textures and using them to achieve detailed results
- - Baking, exporting and importing out maps
- - How to pick colours and paint them into your model
- - finally bringing maps and object into Marmoset Toolbag
- - lighting our scene and rendering out final image in Marmoset Toolbag
DescriptionIn this course, I’m going to be showing you my process for creating a highly detailed new and worn-out red leather bag. We’ll discuss and demonstrate from scratch the entire process step by step. No steps are missing.
No external smart-material are used – it’s all procedural and hand-painted textures from a single base material layer for the leather bag. As a user of a very powerful texturing software like substance painter, it can be overwhelming to understand how to use its varse complicated but yet simple tools to their best..in this tutorial ...i will guide you through the process of using these tools successfully and with ease, with the right understanding to tackle complex projects on your own
WHAT YOU’LL LEARN
How to use procedural textures inside of Substance Painter efficiently
Working with smart masks
Developing a good thought process to tackle leather textures
Working with reference images
Using default substance painter tools to its best
Working with alpha textures and using them to achieve detailed results
Baking, importing, and exporting maps
How to pick colors and paint them into your model, more accurately
Finally bringing maps and object into Marmoset Toolbag
Lighting our scene and rendering out the final image in Marmoset Toolbag
What’s Included
Base maps
Final exported maps
Obj/Fbx file
Marmoset Toolbag file
Maya leather bag file
NOTE
This tutorial is not about getting the best and optimized topology, neither is it about making the best uv mapping