Advanced AI For Games with Goal-Oriented Action Planning



Advanced AI For Games with Goal-Oriented Action Planning

Rating 4.62 out of 5 (497 ratings in Udemy)


What you'll learn
  • How to design and program more intelligent behaving Non-Player Characters with C#.
  • How goals, states, actions, believes and path-planning can be applied in computer games.
  • The finer workings of a Goal-Oriented Action Planning (GOAP) library and building one from scratch.
  • How to develop and debug your own simulations.

Description

Goal-Oriented Action Planning (GOAP) is an AI architecture that provides game characters with the …

Duration 8 Hours 58 Minutes
Paid

Self paced

Intermediate Level

English (US)

5818

Rating 4.62 out of 5 (497 ratings in Udemy)

Go to the Course
We have partnered with providers to bring you collection of courses, When you buy through links on our site, we may earn an affiliate commission from provider.