ത്രീ ഡി മാക്സിന്റെ ബേസിക് ടൂളുകൾ മുതൽ മോഡലിംഗ്, ആനിമേഷൻ, ലൈറ്റിംഗ്, റെൻഡറിങ് വരെ വളരെ വിശദമായും, ലളിതമായും പ്രതിപാദിക്കുന്നു. 1 മുതൽ 18 വരെയുള്ള ചാപ്റ്ററുകളിൽ ത്രീഡി മാക്സ്ൻറെ എല്ലാ ഓപ്ഷൻസും പഠിപ്പിക്കുന്നുണ്ട്
CHAPTER 1: Quick Access Toolbar, Menu bar, Main Toolbar, navigation tools, Time Slider & Track bar, Animation Keying Control, Time Configuration, Command Panel, Docked & Floating Toolbars, Customizing Layout
CHAPTER 2: New viewport Layout, View cube, Steering Wheels, Viewport Configuration, Safe Frames, Viewport Clipping, Applying Viewport Background
CHAPTER 3: Gizmo, Move, Rotate Scale – Uniform / non Uniform, Coordinate display Boxes, Absolute/Offset Mode Transform, Cloning Objects
Copy, Instance, and Reference, Multiple Objects, Selection Region
CHAPTER 4 : Standard Primitives, Extended Primitives, Modelling a Chair
CHAPTER 5 : AEC Extended, Door, Windows, Stairs
CHAPTER 6: Morph, Scatter, Conform, Connect, Boolean, Antique Key, Types of Modifier, Creating a Boat, Morpher Modifier, Animating a Cartoon Head.
CHAPTER 07: Poly Modelling Part 1 CHAPTER 08: Poly Modelling Part 2
CHAPTER 09: Push/Pull, Flatten, Smudge, Noise, Relax/Soften, Pinch/Spread
Exaggerate, Commit/Cancel/Revert, Offset deforms, Changing the shape of Brush, Save/Load Brush Setting, Conform, Object Paint
CHAPTER 10: Line, Rectangle, Circle, Ellipse, Arc, Donut, NGon, Star, Text, Helix, Egg, Creation Type, Creating Wine glass, Creating CHESS Spawn, Creating a flower using Loft Modifier
CHAPTER 11: Importing vector files, Attaching Splines, Extruding Splines, Applying Bevel Modifiers on Splines, Pasting modifiers as Instances, Making modifiers Unique, Using Fillets, Applying Squeeze modifiers, Applying Twist ,
CHAPTER 12: Target Camera, Free Camera, Dolly Camera, Camera Roll, Orbit Camera, Camera Pan, Camera Zoom, Camera Parameters, Animating Camera
CHAPTER 13: Time Configuration, Auto Key / Set Key, Key Filters, Trajectories and Sub Object, Curve Editor, Dope Sheet, Rescale Time, Bouncing Ball, Parameter Curve Out of Range, Animating a bird fly, Linking Objects with Animated Objects, Schematic View, Animating a Satellite.
CHAPTER 14: Creating Omni Light, Free and Target Spot Light, Directional Light, Shadows , Shadow Size and Bias, Light Decay, Far and Near Attenuation, Hotspot and Falloff, Overshoot, Creating Sun rays with Directional Light, Active Shade, Shadow Types, Light Lister, Projector Map, Creating Lens Effects
CHAPTER 15: Slate Material Editor, Compact Material Editor, Creating a Material, Applying a Material, Material Types and its Parameters, Using Scene Slots, Using Sample Slots, Texturing a Flower and Leaf
CHAPTER 16: Render Setup, Rendering Single/Range Frames, Output Size
Area to Render, Rendering to different formats.
CHAPTER 17: Creating a land using Freeform Modelling.
CHAPTER 18: Creating a Nivea Product using reference Image, Editable Poly, Material VRay Render and VRay Light.