Texturing and Baking Game Assets in ZBrush, xNormal and nDo



Texturing and Baking Game Assets in ZBrush, xNormal and nDo

Rating 4.2 out of 5 (18 ratings in Udemy)


What you'll learn
  • Learn the basics of baking your game assets using the pipeline of ZBrush, xNormal, and nDo

Description

In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset!


About the …

Duration 0 Hours 58 Minutes
Paid

Self paced

All Levels

English (US)

268

Rating 4.2 out of 5 (18 ratings in Udemy)

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