Next-Gen Sclupting, Texturing, and Materials for Game Assets



Next-Gen Sclupting, Texturing, and Materials for Game Assets

Rating 4.75 out of 5 (18 ratings in Udemy)


What you'll learn
  • Learn how to take a high poly weapon to its final stages with sculpting details, as well as adding textures and materials
  • Learn how to export polypainted textures from ZBrush to create your final textures

Description

In this course, instructor Stephen Wells continues on with the creation of his Vampire Stake Launcher. Here, he will be covering his low poly modeling workflow in 3ds Max, his sculpting and poly painting …

Duration 7 Hours 58 Minutes
Paid

Self paced

Expert Level

English (US)

391

Rating 4.75 out of 5 (18 ratings in Udemy)

Go to the Course
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