Model and Texture a Cannon with Maya and Substance Painter



Model and Texture a Cannon with Maya and Substance Painter

Rating 3.75 out of 5 (33 ratings in Udemy)


What you'll learn
  • Model a game asset with Maya
  • Sculpt details in ZBrush for a game asset
  • Texture the asset using Substance Painter
  • Learn rendering and Presentation techniques to show off your models

Description

In this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, we will build a basemesh in Maya to use it later in …

Duration 3 Hours 58 Minutes
Paid

Self paced

Intermediate Level

English (US)

226

Rating 3.75 out of 5 (33 ratings in Udemy)

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