Game Asset Modeling - The Sci-Fi Modular Floor Workflow
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Rating 3.88 out of 5 (8 ratings in Udemy)
What you'll learn
- Learn how to bake normal maps from a high poly model
- Learn to texture the sci-fi floor from start to finish
- Learn to create the material inside of UDK as you see here
- Learn to light the scene and polish your materials
Description
Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the …
Duration 1 Hours 58 Minutes
Paid
Self paced
Intermediate Level
English (US)
219
Rating 3.88 out of 5 (8 ratings in Udemy)
Go to the Course
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Paid
Self paced
Intermediate Level
English (US)
219
Rating 3.88 out of 5 (8 ratings in Udemy)
Go to the Course