Game Asset Modeling - The Sci-Fi Modular Floor Workflow



Game Asset Modeling - The Sci-Fi Modular Floor Workflow

Rating 3.88 out of 5 (8 ratings in Udemy)


What you'll learn
  • Learn how to bake normal maps from a high poly model
  • Learn to texture the sci-fi floor from start to finish
  • Learn to create the material inside of UDK as you see here
  • Learn to light the scene and polish your materials

Description

Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the …

Duration 1 Hours 58 Minutes
Paid

Self paced

Intermediate Level

English (US)

219

Rating 3.88 out of 5 (8 ratings in Udemy)

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