Rating 3.77 out of 5 (524 ratings in Udemy)
What you'll learn- Create a 2D game exportable for multiple platforms including Android, iOS, and Windows
- Work within the Unity editor to streamline game design and editing processes.
- Import and use sprites, sound effects, music, and other assets inside of your game
DescriptionThis course will teach you what you need to know in order
to make a 2D sprite based game in Unity editor version 5.6 (Latest Beta
version at this time). The techniques …
Rating 3.77 out of 5 (524 ratings in Udemy)
What you'll learn- Create a 2D game exportable for multiple platforms including Android, iOS, and Windows
- Work within the Unity editor to streamline game design and editing processes.
- Import and use sprites, sound effects, music, and other assets inside of your game
DescriptionThis course will teach you what you need to know in order
to make a 2D sprite based game in Unity editor version 5.6 (Latest Beta
version at this time). The techniques used in this series are the same
ones I used to make my own game Heart Battle for PC and mobile devices.
Currently the course in in progress, it will be completed in the coming
month and should be updated from time to time with new relevant content
after that as well. The rough finished course list should look something
like this when done.
2D Sprite Game Development in Unity
Understanding the Scene and Game Interface
- Scene Hierachy
- What kinds of assets will you need to make a game (PNG Sprites, MP3 / WAV Audio)
- Organizing Your Project
- GameObjects and Transforms
- Tags and Layers
- Camera
- Canvas
Box / Circle / Polygon Colliders & Rigid Bodies (in action too)
- Controlling Canvas Positioning (Anchors etc)
Text Components
Buttons
Sliders
Menu Screens
Canvas Groups and Scalers
- Audio Sources and Audio Listeners
Animation
- Cutting Sprites for Use in Game
Animations
- Animation Controllers
- Override Animation Controllers
- Player Animation (Animation / Animator)
Animation Trees)
Scripting
- Setting Up Scripter of Choice for Unity (Visual Studio etc)
- MonoBehaviours and Unity Lifecycl
- Player Control Scripting
- Instantiating Game Objects through Script
- Raycasts and Collision Detection
- Send / Broadcast Message
- Building a Screen Fader (probably include my script)
- Save / Load System (Check Asset Store for Example)
- Coroutines
- Defining and Activating Events
- UnityEvents and Reorderable Event Lists
- Editor Menu Items
Changing Scenes
Services
- Adding Ads to Game
- Enabling Collaboration
- Cloud Build
Configuring for Export
- Building
Project Settings
- Mobile / Other Exports
Extra Scripts
- OpenGameArt and Using Creative Commons Assets
- Importing Materials through the Asset Store
- Pixel Perfect Camera Scripts
- Vexe Package
- Pause Button
- Tiled2Unity
- Unity IAP
External Tools that May Help
- Pyxel Edit
- Sprite Illuminator
- GIMP / Photoshop
- Audacity