Get up and running with the world’s leading game engine.
About This Video
Learn one of the most popular tools in the industry and develop a 3D game in only 7 days, without any prior knowledge of game development.
Learn game-development best practices with relevant and practical examples.
Create an interesting 3D game using Unity 2019 for free, with only a few lines of code.
In Detail
Curious about game development but afraid to get into it because …
Unity Game Development in 4 hours
Video description
Get up and running with the world’s leading game engine.
About This Video
Learn one of the most popular tools in the industry and develop a 3D game in only 7 days, without any prior knowledge of game development.
Learn game-development best practices with relevant and practical examples.
Create an interesting 3D game using Unity 2019 for free, with only a few lines of code.
In Detail
Curious about game development but afraid to get into it because it seems too hard? Fear no more! With this course, you will learn how to develop games with one of the most popular engines in the industry. You will learn only relevant and practical information, and appreciate how it applies to the real world.
By the end of this course, you will have a full-scale 3D game, similar to indie favorites such as Dear Esther, Amnesia, and Gone Home. In only 4 hours, you will become an indie developer!
Audience
This course is for aspiring game developers who have basic knowledge of C#. Have you just completed an introductory course for C# and can’t wait to develop an actual game but don’t know where to begin? Or perhaps you already familiar with another game engine and want to learn Unity as well? Then this course is just for you! So grab this course and begin your career as an indie game developer!
Chapter 2 : Introduction to Unity Workflow and the First Steps
Creating Game Objects and Components
Create, Manipulate, and Use Prefabs – Part One
Create, Manipulate, and Use Prefabs – Part Two
Importing the Standard Assets and Using First Person Controller
Working with Colliders and Rigidbodies
Chapter 3 : Introduction to 3D Level Design: Whiteboxing
Introduction to Whiteboxing and Real-World Examples
Basics of 3D Level Design Principles – Part One
Basics of 3D Level Design Principles –Part Two
Getting Started with ProBuilder Tool – Part One
Getting Started with ProBuilder Tool – Part Two
Building and Testing the Levels – Part One
Building and Testing the Levels – Part Two
Chapter 4 : Fantastic Free Assets and Where to Find Them?
Asset Store
Importing Different Kinds of Assets to the Unity – Part One
Importing Different Kinds of Assets to the Unity – Part Two
Implementing Assets to Game and Finalizing Level Design – Part One
Implementing Assets to Game and Finalizing Level Design – Part Two
Implementing Assets to Game and Finalizing Level Design – Part Three
Implementing Assets to Game and Finalizing Level Design – Part Four
Chapter 5 : Make It Work
Unity Specific Functions – Part One
Unity Specific Functions – Part Two
Utilizing Colliders, Triggers, and Layers – Part One
Utilizing Colliders, Triggers, and Layers – Part Two
Getting User Input and Creating a Basic Inventory System – Part One
Getting User Input and Creating a Basic Inventory System – Part Two
Creating a Message System
Chapter 6 : Improving User Experience
Overview of the UI System – Part One
Overview of the UI System – Part Two
Manipulating and Updating UI Elements with Scripts
Reworking the Inventory and Message Systems – Part One
Reworking the Inventory and Message Systems – Part Two
Chapter 7 : Final Touches
What “Polishing” Means and Why It Is Important
Polishing Our Game – Part One: Pause Menu
Polishing Our Game – Part Two: Game Over and Main Menu
Polishing Our Game – Part Three: Movement and Sounds
Polishing Our Game – Part Four: Lights
Polishing Our Game – Part Five: Font and Post-Process Effects
Overview of the Player Settings and Building the Game
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