Learn how to create game assets in Substance Painter and Unreal Engine 5 in this all-in-one masterclass.
About This Video
Using UE5 Niagara particle system to create fire simulations and fireflies
Material creation for foliage, terrain, and more
Rendering assets in Substance and creating an environmental presentation video in UE5
In Detail
Unreal Engine is a complete suite of creation tools for game development, architectural and …
Substance Painter to Unreal Engine 5 Masterclass
Video description
Learn how to create game assets in Substance Painter and Unreal Engine 5 in this all-in-one masterclass.
About This Video
Using UE5 Niagara particle system to create fire simulations and fireflies
Material creation for foliage, terrain, and more
Rendering assets in Substance and creating an environmental presentation video in UE5
In Detail
Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. This course is one of the most up-to-date out there and will be using the latest tech to bring you cutting-edge content in the 3D industry, which includes 3D texturing.
Learn all about UDIM map workflow and why it is such a game-changer. It will also focus on the foundation of 3D modeling, which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows, not forgetting optimizing your assets to create triple AAA-level models.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our stylized wagon game asset. ‘Master the Art of Substance Painter and Unreal Engine 5 will also be an introduction to setting files to create a clean UI. The skills you learn here are fully transferable to all your future builds.
In the end, you will come away with the knowledge and skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course.
Audience
This course is for beginner 3D modeling artists and game designers eager to learn how to texture a stylized wagon and place it in a stylized campfire scene; enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes; and beginner to mid-level 3D modelers who want to take their modeling to a new level and improve their workflow with tips and tricks.
Chapter 4 : Creating and Exporting Smart Materials
Starting the Wood Smart Material
Creating Edgewear
Using the Cavity Mask Editor
Working with Baked Lighting
Adding Roughness Channels
Chapter 5 : Applying Textures Complete Workflow
Using the Mirror function
Creating Variation Materials
Applying Textures the Easy Way
Chapter 6 : Working with Stylized Metal Materials Part 1
Creating Stylized Metal Materials
Turning Up the Complexity
Adding Multiple Roughness Layers
Chapter 7 : Working with Stylized Metal Materials Part 2
What Is Tri-Planer Projection
Finishing the Stylized Metal Material
Creating the Chimney Brass
Chapter 8 : Working with Glass and Emission
How to Create Stylized Glass Effect
Panting with Masks
Working with Height Maps
Finishing the Lanterns
Chapter 9 : Projection and Tri-Planner Projection Painting
Working with Alphas and Decals
Welcome to Projection Painting
Exporting Smart Materials
Finishing Texturing the Stylized Wagon
Chapter 10 : Rendering and Exporting Texture Maps in Substance Painter
Substance Painter Rendering Setup
Exporting Renders
Exporting Texture Maps
Chapter 11 : Unreal Engine 5 Setup and Introduction
Unreal Engine 5 Setup
The UI Introduction Guide
Navigating the Viewport
Importing our Wagon into UE5
Chapter 12 : Setting Up Texture Maps
Setting Up Virtual Textures
Applying Materials to Our Model
Chapter 13 : Setting Up Trees and Rocks
Importing Rocks and Trees
Chapter 14 : Creating Foliage in Unreal Engine 5
Setting Up Our Foliage Textures
Creating Realism with Lattices
Multiple Foliage Leaves Creation
Changing the Origin of Our Plants
Creating Large Plants with Modeling Mode
Finishing Our Plants
Chapter 15 : Creating Wind Animations
Creating Foliage Materials
Setting Up Vertex Painting
Weighting Our Plants
Creating the Wind Animations
Chapter 16 : Bringing the Scene to Life
Welcome to the Foliage Brush
Setting Up Our Scene Space
Chapter 17 : Texture Painting with Multiple Textures
Setting Up Multi Texture Materials
Terrain Painting with Mesh Paint
Creating Controls for Our Texture Paint
Chapter 18 : Welcome to the Unreal Engine Niagara System
Welcome to UE5 Niagara System
Creating the Fireflies
Chapter 19 : Quixel Bridge System
Welcome to Quixel Bridge
Creating Fire and Embers
Chapter 20 : Unreal Engine Blueprints
What Are Blueprint Classes
Beginning the Basic Scene Setup
Chapter 21 : Populating Our Scene with Foliage
Creating the Animated Grass
Adding Trees to Our Scene
Adding Our Created Plants and Ferns
Finishing the Scene Foliage
Chapter 22 : Adding Fire to Our Scene
Using Our Fire Setup
Chapter 23 : Lighting, Fog, and Volumetrics
Setting Up the Scene Background Gradient
Adding More Lights to Our Scene
Chapter 24 : Animating Cloth and Simulation
How to Set Up Flag Animations
Chapter 25 : Cameras and Post Processing Our Render
Starting the Finer Terrain Details
Setting Up Camera in Unreal Engine
What Is Post Processing
Optimization and Fine-Tuning the Lighting
Chapter 26 : Adding Audio and Ambience
Adding Audio to Our Scene
Setting Up HD Quality Renders
Chapter 27 : Creating and Editing a Short Film
Unreal Movie Creation
Combining Video and Audio with Blender 3
Chapter 28 : Stylized Smoke
Extra Lecture: Stylized Smoke
Chapter 29 : Outro Video
Outro Video
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