Video description
Become an iOS Augmented Reality Developer by Building 11 High-Level AR Apps using ARKit in iOS 11 and Swift 4
About This Video
- Break into a brand new industry expected to be worth $165 billion by 2024
- Build augmented reality apps for your business or organisation
- Create your own augmented reality app
- Get app development jobs on freelancer sites
In Detail
This course will take you on a journey where you'll learn to build 11 High-Level AR Apps using ARKit in iOS 11 and Swift 4. ARKit allows developers to create augmented reality apps for Apple's newly launched iOS 11. This new technology opens up the door for creative people and mobile app designers to build new experiences in a brand new industry that is expected to be worth $165 billion by 2024!. This course will teach you to use textures to make cool 3D models, Display and animate 3D models in the camera view of the real world, Launch projectiles in the real world and lot more.
The code bundle for this video course is available at https://github.com/PacktPublishing/The-Complete-ARKit-Course---Build-11-Augmented-Reality-Apps
Table of Contents
Chapter 1 : ARKit - Introduction
Introduction
00:02:41
Tools and Software Needed
00:01:45
Syntax Changes (Xcode Updates)
00:00:56
Chapter 2 : Xcode & Swift Beginner Crash Course (Optional)
Xcode Beginner Crash Course (Optional)
00:20:37
Chapter 3 : ARKit - Getting Started
World Tracking
00:05:58
Positioning Nodes
00:12:22
Reset Tracking
00:05:04
Random Positioning
00:04:58
Default Shapes
00:21:59
Relative Positioning
00:14:13
Rotation
00:17:48
Chapter 4 : AR Drawing
Renderer Delegate
00:05:40
Camera Position
00:07:15
Drawing in 3D
00:09:30
Chapter 5 : Textures and Surfaces
Planet Earth
00:13:22
Planet Textures and Positions
00:09:38
Rotating Planets
00:18:42
Chapter 6 : 3D Models and Hit-Testing
Hit-testing
00:14:00
3D Models
00:11:18
CABasicAnimation
00:12:01
Putting it all together
00:18:25
Chapter 7 : Planes
Plane Detection
00:09:29
Horizontal Lava
00:10:47
Ikea User Interface
00:11:29
Horizontal Hit-Testing
00:17:58
Scaling and Rotating Objects
00:26:42
Chapter 8 : Vehicular Physics
Physics Body
00:17:33
Building The Car
00:11:57
Accelerometer
00:12:25
Vehicular Behaviour
00:15:04
Steering
00:12:17
Driving
00:07:53
Reversing
00:09:32
Chapter 9 : Distance Measurement
Matrices
00:17:44
Distance
00:12:11
Chapter 10 : AR-Portal
Building the Portal
00:20:57
Cube Map
00:20:15
Masking
00:10:40
Chapter 11 : Projectiles
Building the Court
00:19:18
SCNForce
00:27:47
Chapter 12 : Collisions
App setup
00:21:53
Contact Delegate
00:15:00