Video description
Go from a complete beginner to building an engaging video game that leverages the power of Unreal Engine 4
About This Video
- Learn game development from scratch with just basic computer skills, no prior programming experience required
- Learn how to craft realistic-looking environments to stage your games
- Script logic to define gameplay without needing to know how to code
In Detail
What do blockbuster games like Gears of War, Mass Effect, Borderlands, and BioShock have in common? Of course, they are hugely popular with an excellent reception from critics and gamers alike. However, a common aspect of these games, which also is a secret behind their tremendous success, is the cutting-edge Unreal Engine. It is using this engine that you'll begin your game development journey.
You start by learning how to get Unreal Engine 4 up and running and understanding the basic concepts of game development. With the basics mastered, you will learn the skills you need to craft beautiful environments to stage your games in. Later, learning how to script logic for your games will help you define game rules and behaviors, keep track of data such as health and inventory, and create playable characters. Using the UMG Editor, you will learn how to create user interfaces, so you can add menus, load screens, and HUDs to your game. And finally, you will learn how audio works within the Engine so that you can add music, dialogue, and sound effects to your game.
Completing this course will give you the skills necessary to translate your ideas into playable games; games that use environments and logic crafted by you, powered by the cutting-edge Unreal Engine 4.
Table of Contents
Chapter 1 : Getting Started
Introduction
Registration and Installation
Projects
Levels
Actors
Chapter 2 : The Level Editor
Level Editor Overview
Place Mode
Viewport I - Navigating Within the Viewport
Viewport II - Moving, Rotating, and Scaling Actors Within the Viewport
Viewport III - Snapping
Viewport IV - Different Ways to View Your Level
Content Browser I - Overview and Finding Content
Content Browser II - Adding, Importing, and Saving
Content Browser III - The View Options Menu
Content Browser IV - Content Browser Windows
Details Panel I - Details Panel Interface
Details Panel II - The Transform Category
World Outliner
Chapter 3 : Actors
Static Meshes
Brushes
Materials
Lights
Atmospheric Fog
Player Start
Components
Volumes
Tutorial 1 - Creating the Sky
Tutorial 2 - Creating the Playing Area
Tutorial 3 - Building the Inner Structures of the Level
Chapter 4 : Blueprints
Introduction to Blueprints
Variables
Arrays
Functions
Flow Control
Accessing Actors within Blueprints
Blueprint Classes
Timelines
Tutorial 4 - Building the Elevator Platform
Tutorial 5 - Creating the Enemies
Tutorial 6 - Creating a Rotating Door
Chapter 5 : Players and Input
Game Modes
Pawns
Characters
Controllers
Input Mapping
Setting Up Basic Character Movement
Tutorial 7 - Creating a Playable Character
Chapter 6 : Collisions
Collisions I - Collisions Overview
Collisions II - Causing Damage Due to Collisions
Collisions III - Projectile Collisions
Tutorial 8 - Adding a Damage System to the Game
Tutorial 9 - Creating the Orb Item
Chapter 7 : User Interfaces
UMG Overview
Root Widget
Canvas Panel
Common Widget Properties
Visual Designer
Text Widget
Button Widget
Border Widget Image Widget
Progress Bar Widget
Check Box Widget
Horizontal Box and Vertical Box
Grid Panel Uniform Grid Panel
Scale Box and Size Box
Tutorial 10 - Creating the HUD
Tutorial 11 - Damage Tint and Collect Item Tint
Tutorial 12 - Restrict Door Opening and Creating a Pause Menu
Tutorial 13 - Game Over and Win Screen Menus
Chapter 8 : Audio
Audio I - Audio Overview and Sound Waves
Audio II - Sound Cues
Audio III - Attenuation
Audio IV - Importing and Converting Audio
Tutorial 14 - Adding Audio to the Game
Chapter 9 : Additional Topics
Downloading Content from the Epic Games Launcher
Importing 3D Objects from the Internet
Packaging
Tutorial 15 - Packaging the Game