In this 3DS Max 2015 training course, expert author Brian Mennenoh introduces you to the tools and functions found in this 3D software from Autodesk. This course is designed for the absolute beginner, meaning no prior experience of 3DS Max is required. You will start by touring the user interface, then jump into learning how to model a cave using a reference image for the cave layout. Brian will teach you how to model a character, including …
Learning Autodesk 3ds Max 2015
Video description
In this 3DS Max 2015 training course, expert author Brian Mennenoh introduces you to the tools and functions found in this 3D software from Autodesk. This course is designed for the absolute beginner, meaning no prior experience of 3DS Max is required. You will start by touring the user interface, then jump into learning how to model a cave using a reference image for the cave layout. Brian will teach you how to model a character, including forming the character body, adding hair, and adding symmetry and making adjustments. This video tutorial will cover topics such as adding materials for the walls, floor, and room, setting pivot points, and adding lighting and environmental effects. Finally, you will learn how to animate and render the scene. Once you have completed this computer based training course, you will be fully capable of using this 3DS software to create your own models and animations. Working files are included, allowing you to follow along with the author throughout the lessons.
Creating Primitives And Parametric Objects
00:04:08
Transforming Objects Using The Transform Tools
00:05:22
Considering Keyboard Shortcuts
00:02:23
Customizing The Interface
00:02:45
Customizing The Quad Menus
00:02:50
Using Modifiers And The Stack
00:04:50
Creating The Cave
Setting Up Units And Working At A Real World Scale
00:05:53
Using A Reference Image For The Cave Layout
00:05:00
Starting With Primitives
00:06:54
Using A Sphere For The Main Chamber
00:04:52
Using An Edit Poly Modifier For Cutting
00:01:55
Naming Objects
00:02:16
Using A Chamfer Box And Edit Poly
00:06:52
Using Various Primitives
00:07:41
Using A Cylinder For The Wall Torch And A Sphere Gizmo To Hold The Flame
00:10:25
Using A Cylinder And An Edit Poly Modifier For The Wall Sconce
00:05:51
Cloning The Torches
00:02:38
Vines With Loft Compound Objects
00:11:13
Leaves On Vines With Scatter
00:07:06
Getting Creative With The Vines
00:05:23
Using Pro-Boolean To Cut A Hole
00:03:49
Extruding A Shape To Create The Tunnel
00:02:31
Modelling The Lead Character
Setting Up Modelling Planes
00:05:29
Box Modelling The Torso
00:03:28
Extruding The Leg
00:06:38
Extruding The Arm
00:04:33
Adding Detail To The Shoe
00:08:43
Box Modelling The Hand
00:07:19
Extruding The Thumb
00:08:19
Adding Detail To The Hand
00:03:25
Starting The Face With A Plane
00:09:38
Extruding Edges And Bridging To Form The Nose
00:09:37
Creating The Jaw Line And Chin
00:07:25
Finishing The Cheek
00:05:06
Forming The Underside Of The Jaw
00:04:20
Extruding Edges For The Forehead
00:06:04
Creating The Ear
00:08:12
Using A Cylinder For The Neck
00:11:05
Creating The Eyeballs And Adjusting The Face
00:05:23
Finishing The Mouth
00:06:43
Starting The Hat With A Plane
00:11:58
Extruding Edges For The Upper Hat
00:06:27
Closing The Front Of The Hat
00:05:08
Closing The Back Of The Hat
00:05:12
Creating The Goggles From A Cylinder
00:11:18
Creating Hair From Modified Cylinders
00:07:53
Adding Hair Below The Hat
00:09:21
Finishing The Hair
00:07:44
Final Adjustments To The Hat
00:06:02
Adding Symmetry And Making Adjustments
00:08:37
Mirroring The Glove, Hair And Eye
00:06:33
Hair, Fur And Cloth
Growing Hair On The Model
00:07:03
Growing Hair Using Guide Splines
00:08:34
Using Garment Maker For A Shirt
00:11:26
Creating Seams And Applying Cloth
00:11:35
Adjusting The Cloth
00:05:09
Creating The Bandana With Garment Maker
00:06:45
Adding Cloth To The Bandana And Adjusting
00:09:25
Materials
Understanding UVWs
00:07:13
Unwrap UVW And Viewport Canvas
00:09:11
More Viewport Canvas Tools
00:08:34
Materials That Come With 3DS Max
00:09:24
Materials For The Walls And Floor
00:09:40
Final Materials For The Room
00:04:34
Unwrapping The Character - Placing Seams
00:07:16
Unwrapping The Character - Pelt And Quick Peel
00:12:03
Unwrapping The Shirt And Bandana
00:05:07
Unwrapping The Glove
00:07:41
Unwrapping The Hat
00:04:01
Unwrapping The Goggles
00:05:40
Starting The Materials For The Character
00:07:44
Creating The Materials For The Shirt With Viewport Canvas
00:06:24
Creating The Materials For The Eyes And Hat
00:07:17
Creating The Materials For The Character
00:06:44
Finishing The Materials For The Character
00:10:26
Rigging, Hierarchies, IK And FK
Setting Pivot Points And Hierarchical Linking - FK
00:05:28
Creating Bones And Inverse Kinematics - IK
00:05:10
Creating Leg And Foot Bones
00:07:30
Pelvis And Spine Bones
00:08:33
Arm And Hand Bones
00:09:25
Finishing The Arm And Hand Bones And Linking
00:10:47
Mirroring Bones
00:08:34
Renaming Bones
00:06:05
Starting The Basic Control Rig
00:10:13
Finishing The Basic Control Rig
00:05:53
Parameter Wiring For Finger Control
00:06:52
Finishing Parameter Wiring
00:04:57
Starting The Skinning
00:10:20
More Skinning
00:08:33
Paint Weights
00:10:36
Using Mirror Mode In The Skin Modifier
00:02:52
Creating A Basic Eye Rig
00:06:00
Lighting And Environmental Effects
Understanding The Scene - Logical Light Sources
00:08:26
Adding Photometric Torch Lights
00:06:08
Fine Tuning The Lighting And Materials
00:07:46
Adjusting The Tunnel And Adding A Camera
00:06:49
Animating The Scene
Merging The Character And Storyboard - Review
00:04:04
Blocking In The Lead Characters Movements
00:09:57
Creating A Sneaky Walk
00:09:26
Adding Body And Hand Movements
00:09:00
Climbing The Stairs
00:08:54
Grabbing The Rock
00:11:04
Weighing The Rock
00:06:11
Swapping The Rock And Teapot - Part 1
00:06:55
Swapping The Rock And Teapot - Part 2
00:10:14
Fine Tuning
00:07:11
More Fine Tuning
00:08:24
Adding Cameras
00:07:57
Motion Blur And Depth Of Field
00:05:14
Cloth Simulation - Part 1
00:01:32
Cloth Simulation - Part 2
00:02:04
Particle Systems
Introduction To Particle Systems
00:08:13
Using Gravity And Wind With Particle Systems
00:04:07
Particle Systems For Fire
00:06:01
Material For Particle Fire - Part 1
00:07:52
Material For Particle Fire - Part 2
00:02:16
Particle System For Smoke
00:08:18
Rendering
Previewing Renders
00:02:30
Final Rendering
00:05:02
Conclusion
Wrap-Up
00:01:39
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