In this Carrara 8.5 training video, expert author Phil Wilkes introduces you to the updated version of this well respected 3D modeling software package from Daz3D. This training course is designed for the complete beginner, meaning no prior Carrara experience is needed. You will start by touring the user interface, and then move into learning to work with objects and Poser/Daz content. Phil teaches you about working with cameras, creating lighting …
Learning Carrara 8.5
Video description
In this Carrara 8.5 training video, expert author Phil Wilkes introduces you to the updated version of this well respected 3D modeling software package from Daz3D. This training course is designed for the complete beginner, meaning no prior Carrara experience is needed. You will start by touring the user interface, and then move into learning to work with objects and Poser/Daz content. Phil teaches you about working with cameras, creating lighting effects, rendering, primitives, shaders, and hair. He shows you how to animate, replicate, and use Puppeteer. You will learn about bullet physics, creating and editing a particle system, and various types of modeling. Once you have learned how to use the tools within Carrara, Phil will show you how to put it all together to create amazing images. This training course will teach you about the new features in this latest version, including new light icons, using the genesis character presets, and improvements made to the sequencer, keyframing, and animation tools. By the completion of this video based training course, you will have the knowledge and ability to create your own environments and animate your own figures. Working files are included, allowing you to follow along with the author throughout the lessons.
Using Distribution Maps - Path Through A Forest
00:04:47
Animating
Types Of Animation
00:01:44
Keyframe Animation
00:05:46
Tweeners
00:04:20
Physics Animation
00:04:29
Figure Animation And Bones
00:04:44
Figure Animation - Extra
00:02:03
Non-Linear Animation
00:08:00
Converting An Existing Animation Into A Clip
00:03:35
Animating Shaders And Other Properties
00:04:31
Puppeteer
Puppeteer Basics
00:04:14
Using Puppeteer For Character Animation
00:04:54
Optimizing Puppeteer
00:02:16
Bullet Physics & Soft Body
Bullet Physics Basics
00:04:29
Bullet Physics - Knocking Down Blocks
00:10:59
Physics Motion With Constraints
00:02:16
Soft Body And Cloth Basics
00:06:20
Soft Body Attach - Animating A Flag
00:05:22
Particles
Creating A Particle System
00:05:11
Editing A Particle System
00:04:47
3D Painting
3D Painting Basics
00:08:33
3D Paint Projects
00:07:03
Displacement Painting
00:06:36
Modeling
Spline Modeler
00:09:12
Vertex Modeler
00:13:45
Extruding
00:03:26
Booleans And Cuts
00:05:15
Surface Tools
00:06:52
Edge Tools
00:06:41
Metaball Modeling
00:03:11
Organic Modeling
00:07:06
Creating Your Own Morphs
00:03:23
Vertex Editing In A Posed Position
00:04:13
Postworking The Final Image
Levels And Fixing Artifacts
00:03:38
Liquify Filter
00:02:32
Filters
00:06:13
Thumbnails
00:02:18
Putting It All Together To Create Great Images
Landscape Scene
00:16:53
Fantasy Scene
00:20:06
Modeling Spaceship
00:16:40
Animation Scene
00:08:05
About The Author
00:02:36
Updates For Carrara 8.5
The Genesis Figure And DUF Files
00:03:49
Using Genesis Character Presets
00:04:55
Using The Parameter Panel
00:05:35
Subdivision Levels
00:05:15
AutoFit And Fit To
00:03:38
Genesis Skeleton Visibility
00:02:59
Smart Content And The Content Management System - CMS
00:04:25
Memorize, Restore And Zero Figures
00:02:16
New Light Icons
00:04:58
Multi-Layer Elements In Shaders
00:05:23
Improvements To The Sequencer, Keyframing And Animation Tools
00:06:44
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