In this 3ds Max 2014 training course, expert Joel Bradley introduces you to the fundamentals of using this 3d software from Autodesk. 3ds Max is used for modeling and animation, and contains a plethora of tools to allow you to create models for games or movies and even to create movie effects and movie pre-visualization. This tutorial is designed for beginners, and covers fundamental features that have been around for a while, and new features …
Learning Autodesk 3ds Max 2014
Video description
In this 3ds Max 2014 training course, expert Joel Bradley introduces you to the fundamentals of using this 3d software from Autodesk. 3ds Max is used for modeling and animation, and contains a plethora of tools to allow you to create models for games or movies and even to create movie effects and movie pre-visualization. This tutorial is designed for beginners, and covers fundamental features that have been around for a while, and new features to the 2014 version of 3ds Max. Some of the topics that Joel covers include; file and project management in 3ds Max, essential viewport navigation and visual feedback controls, an introduction to the enhanced menu system option, state sets - as a render layer manager and live link to After Effects, and scene management in 3ds Max using Containers, Xref objects, the Layer manager, Groups, and more. This video tutorial also covers the new features in the Mental Ray engine, how to use String options, enabling hidden features, UVW Mapping, mParticles, mCloth, Hair and Fur, and much much more! Once you have completed the training video for Autodesk 3ds Max 2014, you will have a comprehensive understanding of this 3ds software and how to use the tools to create your own incredible models and animations. Working files are included, allowing you to follow along with the author throughout the lessons.
The Working Files And Setting Up Our Max Project
00:02:21
Working With 3Ds Max
The File Management System
00:06:16
Working With Units
00:06:40
Viewport Navigation
00:06:26
Viewport Configuration
00:05:04
Nitrous Viewport Quality
00:06:12
The Quad Menu System
00:05:18
The All Important Command Panel
00:04:00
Working With The Ribbon
00:06:54
Managing Workspaces And The Enhanced Menus
00:07:12
Search All Actions
00:04:40
Send To Maya, Mudbox, Softimage, MotionBuilder
00:04:39
Auto Backup
00:03:30
Isolate Workflow
00:04:14
3DS Max Gamma Workflow
00:03:44
Working In 3D Space
Getting The Best From The Transform Gizmo
00:05:10
The Reference Coordinate System
00:03:35
The Home Grids
00:05:26
Pivot Point Manipulation
00:04:06
Snaps And How To Use Them
00:07:05
Organizing Scene Assets
Layer Management
00:07:23
State Sets Workflow
00:09:03
The Power Of Groups And Object Naming Tools
00:05:53
Selection Sets
00:06:28
Using Containers
00:08:04
XRef Scenes
00:07:15
XRef Objects
00:05:45
Outputting Files Using State Sets
00:04:02
After Effects Composite Link
00:07:13
Working With 3DS Max Primitives
Workflow For Primitives
00:09:27
Extended Primitive Types
00:06:02
Space Warps
00:08:05
Modelling Tools
The Basics Of Splines
00:07:34
Patches
00:06:39
Polygon Modelling - Sub-Object Tools
00:09:18
Box Modelling Technique
00:11:43
Poly By Poly Technique
00:06:26
Sub-D Technique
00:07:39
The Power Of 3ds Max Modifiers
What Is A Modifier And How The Stack Works
00:05:03
Useful Modelling Modifiers
00:08:09
Useful Animation Modifiers
00:06:50
Useful Selection Modifiers
00:07:08
Parametric Modelling With Modifiers
00:09:09
Rendering Options
Common Render Output Controls
00:08:40
Quicksilver
00:06:58
Mental Ray Unified Sampling
00:08:36
Mental Ray Image Based Lighting
00:07:01
Working With Final Gather
00:07:29
Sky Portals And Final Gather
00:07:03
Photon Mapping And Final Gather
00:06:49
Light Simulation With iray
00:07:04
Creating Caustics
00:07:47
Using String Options
00:05:52
UVW Mapping Tools
The UVW Mapping Modifier
00:08:59
The Unwrap UVW Modifier Options
00:07:49
Exploring The Unwrap UVW Editor
00:09:26
Unwrap Using Pelt Mapping
00:07:38
Working With Materials And Maps
The Material Editor Modes
00:09:25
Standard Material Types
00:05:47
Mental Ray Material Types
00:12:41
Working With Maps
00:07:56
Displacement Mapping
00:08:15
Using Utility Maps
00:07:31
Using The Render To Map Feature
00:07:16
The Render Surface Map Dialogue
00:08:27
The 3DS Max Camera
Free And Target Camera Types
00:09:30
Working With The Camera Settings
00:05:09
Depth Of Field Options
00:06:07
Motion Blur Types
00:07:41
The New Perspective Match And 2D Pan And Zoom Tools
00:07:56
Lighting Tools
The Spotlight
00:06:40
Photometric Light Type
00:08:22
Working With The Daylight System
00:07:16
Exposure Controls
00:05:44
Particle Tools
Non-Event Driven Particle Systems
00:06:45
Particle Flow Operators
00:08:33
Deflectors
00:08:06
Forces
00:06:37
New Particle Flow Operators
00:07:20
Simulation Tools
Populate
00:07:49
Working With Cloth
00:06:17
Applying Hair And Fur
00:06:12
MassFX Workflow
00:05:40
Working With Rigid Bodies
00:08:22
mCloth Controls
00:08:05
How mParticles Work
00:09:32
mParticle Operators
00:07:04
Conclusion
Thank You
00:01:39
About The Author
00:01:52
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