In this Mobile Game Development With Corona SDK training course, expert author J.A. Whye teaches you to how to build games for iOS and Android devices utilizing the powerful tools available in the popular Corona SDK. This course is designed for intermediate developers, and you should be familiar with Corona, and mobile development in general before attempting this video tutorial. The author takes you through this video training step by …
Mobile Game Development With Corona SDK
Video description
In this Mobile Game Development With Corona SDK training course, expert author J.A. Whye teaches you to how to build games for iOS and Android devices utilizing the powerful tools available in the popular Corona SDK. This course is designed for intermediate developers, and you should be familiar with Corona, and mobile development in general before attempting this video tutorial. The author takes you through this video training step by step, each lesson building on the last. Some of the topics that he covers include; programming with Lua, animating images, tap and touch event control, using widgets, music and FX, scene management, managing data and sprite animation. Once you have the basic techniques down, the author takes you through building actual games in order to apply your knowledge - you will make a physics-based game, a space shooter and a puzzle game. This Corona game development tutorial finishes off with some tips on polishing up your games. By the completion of this video training course for Mobile Game Development With Corona, you will have a clear understanding of the game-specific tools the Corona has to offer, and how to apply them in a real-world project. Working files are included, allowing you to follow along with the author throughout the lessons.
Using The New Storyboard Framework - Part 1
00:05:58
Using The New Storyboard Framework - Part 2
00:09:30
The Storyboard Overlay
00:07:47
Saving And Loading Files
Writing Data To Text Files
00:06:18
Writing Multiple Data Sets To Device
00:03:15
Loading Text - High Scores
00:06:31
Using A 3rd-Party Code Library
00:06:16
Adding Preferences To The App Framework
00:09:09
Sprite Animation
Introduction To Animated Sprites
00:04:16
Creating Image Sheets
00:06:20
Playing Sprite Sequences - Part 1
00:09:06
Playing Sprite Sequences - Part 2
00:07:29
Playing Sprite Sequences - Part 3
00:06:24
Crash Dummies In The Moonlight
00:08:30
The Basics Of Box2D Physics
Setting Up Your Physics World
00:10:40
Bounding Boxes For Physics Objects
00:07:55
It Is Raining Physics
00:04:09
Basic Collision Detection
00:07:26
Creating A Physics-Based Game
Setting Up The Foundation - Part 1
00:07:49
Setting Up The Foundation - Part 2
00:05:49
A Mini Layout Editor
00:06:24
Building The Game Chapter 12 - Part 1
00:07:44
Building The Game Chapter 12 - Part 2
00:07:03
Building The Game Chapter 12 - Part 3
00:09:00
Creating A Space Shooter Game
The Space Shooter Foundation
00:05:28
Building the Game Chapter 13 - Part 1
00:07:45
Building the Game Chapter 13 - Part 2
00:07:00
Building the Game Chapter 13 - Part 3
00:09:07
Creating A Puzzle Game
The Puzzle Game Foundation
00:06:05
Building the Game Chapter 14 - Part 1
00:08:29
Building the Game Chapter 14 - Part 2
00:08:54
Polishing Up the Games - Miscellaneous Tips
High Resolution Images
00:08:34
Chopping Trees and Mining Gold
00:06:02
Drifting Text Objects
00:09:07
The End Of The Beginning
00:02:44
Conclusion
About J.A. Whye
00:01:36
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