Get started on your VR journey with this detailed overview of the hardware, development processes, and toolsets used to deliver VR experiences for desktop, mobile, and web systems. Taught by the VR industry veteran Tony Parisi, this course will swing open the 3D doors of wonder to any expert developer, entry level developer, or technically savvy artist eager to enter.
Learn the basics of VR development from a 20 year VR evangelist
Get a detailed look at the …
Virtual Reality
Video description
Get started on your VR journey with this detailed overview of the hardware, development processes, and toolsets used to deliver VR experiences for desktop, mobile, and web systems. Taught by the VR industry veteran Tony Parisi, this course will swing open the 3D doors of wonder to any expert developer, entry level developer, or technically savvy artist eager to enter.
Learn the basics of VR development from a 20 year VR evangelist
Get a detailed look at the most popular VR hardware systems in use today
Understand new input devices like haptic systems and 6DOF controllers
Explore the development processes for desktop, mobile, and web based VR
See how VR apps for Oculus Rift, Gear VR, and Google Cardboard are created
Learn about the Web VR API, Three.js, Google VR SDK, and WebGL
Explore the basics of working with Unity 3D, the dominant VR game engine
Gain direct experience in developing VR applications for multiple platforms
Tony Parisi, Head of VR and AR at Unity Technologies, is a VR evangelist who's worked actively in the field for over twenty years. He co-created the 3D graphics standards VRML and X3D, and is a major contributor to glTF, the new file format standard for 3D web and mobile apps. Tony's authored multiple O'Reilly Media titles, including Learning Virtual Reality, Programming 3D Applications with HTML5 and WebGL, and WebGL: Up and Running.
Going Native: Developing for Oculus Rift on the Desktop
Setup for Desktop Development
Building Your First VR Application Example
Exploring the C# Code
Going Mobile: Developing for Gear VR
Setup for Gear VR Development
Developing for Gear VR Using Unity3D
Exploring the OVR Camera Rig Code
Handling Touchpad Events
WebVR: Browser-Based Virtual Reality in HTML5
Overview of WebVR
A Tour of the WebVR API
Creating a WebVR Application
Setup for WebVR Development
The Web VR Ecosystem
VR Everywhere: Google Cardboard for Low-Cost Mobile Virtual Reality
Cardboard Basics
Developing in Java with the Google VR SDK for Android
Developing with the Google VR SDK for Unity
Developing Cardboard Applications Using HTML5 and a Mobile Browser
Your First VR Application
Setting up the Project
Building the Basic Viewer
Creating a Gaze-and-Tap User Interface
Going Native: Developing for Oculus Rift on the Desktop
Bonus Segment 3D Primer
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