Video description
Create great games that feature characters and objects that move and rotate constantly: spaceships, enemies, aliens, vehicles and more! This video shows you that being able to code movement and rotation is therefore a critical skill for any games programmer. In this comprehensive course, games-development expert Alan Thorn demystifies the fundamentals of movement and rotation for objects using C#. You’ll explore how to move objects smoothly at a specified speed, how to work with collisions and movement, how to rotate objects to face specific directions, how to rotate objects around pivot points, and lots more. Finally, you will see how vectors and quaternions interact to create complex motion and rotation in 3D space.
This course features everything you need to get started making objects move and rotate predictably for professional-grade games. At the end of it you will become a rock-solid gameplay programmer capable of solving sophisticated spatial problems by understanding how objects move and rotate with C# in Unity.
What You Will Learn
- Understand core concepts such as transformation, vectors and quaternions
- Create effective scripts and programs for making great games
- Understand important practical applications: make objects face directions, move smoothly, and more
- Balance gameplay mechanics for making interesting experiences
Who This Video Is For
People interested in learning games programming and who are looking to improve their skills and have fun making games.
Table of Contents
Introduction
00:01:09
Movement and Rotation Fundamentals
00:08:14
Vectors and Positions
00:08:14
Consistent Speeds
00:06:29
Collisions
00:07:46
Quaternions
00:07:41
Rotate Objects
00:05:45
Practical Transformations
00:01:01
Advanced Motion
00:01:01
Directional Movement
00:08:30
Facing Objects
00:06:18
Global vs Local Space
00:07:32
Rotate Around Arbitrary Axes
00:06:14
Camera Aligned Movement
00:09:02