Create your own drawing and animation software—and learn basic programming and electronics skills at the same time. This five-session video course introduces you to two simple tools: Processing, a programming language for visual thinkers, and Arduino, a hardware platform for working with electronics. You’ll learn how to use these tools together to build something useful right away.
Presented by creativeLIVE in partnership with O’Reilly, each …
Processing and Arduino in Tandem
Video description
Create your own drawing and animation software—and learn basic programming and electronics skills at the same time. This five-session video course introduces you to two simple tools: Processing, a programming language for visual thinkers, and Arduino, a hardware platform for working with electronics. You’ll learn how to use these tools together to build something useful right away.
Presented by creativeLIVE in partnership with O’Reilly, each session offers easy-to-follow, hands-on lessons. You don’t need programming or electronics experience to get started. Processing is easy to learn, and you’ll get to know Arduino with a starter kit. It’s a fun and inspiring way for designers, artists, and beginning programmers to learn basic graphics programming.
Learn to create basic software applications with the Processing language
Make your own drawing and animation tools
Create a GUI (Graphical User Interface) to control your software
Work with an Arduino microcontroller to provide the physical controls for your drawing and animation tools
Work with Mac OS X, Linux, or a Windows PC with Windows XP or Windows 7
Get Started with Processing and Arduino (Overview)
Example files for Week 1
Introduction
Installing and Running Processing
Installing and Running the Arduino IDE
Installing the Arduino Library in Processing
Build a Drawing Application
Example files for Week 2
Create a Basic Drawing Program
Add Color and Style
Begin to Create a GUI
Add Sliders to Control Color
Finish the Drawing Tool
Create an Animation Application
Example files for Week 3
Build from the Drawing Tool
Begin Adding Animation
Record and Play Back a Gesture
Add Color Properties
Animate the Recorded Gesture
Draw Multiple Gestures in Time
Record Video Files
Construct a Physical Interface
Example files for Week 4
Assemble the Project Box
Add a breadboard and an Arduino
Attach the components to the lid
Hook up the wires inside the box
Hook up the potentiometers, switches and LEDs
Test the project box in Processing
Control the Animation Tool with the projBox
Expand the Animation Application into 3D
Example files for Week 5
Integrate the OpenGL Library
Draw Shapes in 3D
Add Drift to your Animation
Further Integrate the projBox
Add a Rotation Motion Effect
Add a Sine and Cosine Based Motion Effect
Add a Brownian Motion Effect
Wrap Up and QA
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