Video description
15+ Hours of Video Instruction
Ultimate Go Programming LiveLessons provides an intensive, comprehensive, and idiomatic view of the Go programming language. This course focuses on both the specification and implementation of the language, including topics ranging from language syntax, design, and guidelines to concurrency, testing, and profiling. This class is perfect for anyone who wants a jump-start in learning Go or wants a more thorough understanding of the language and its internals.
In this video training, Bill Kennedy starts by providing a deep and intensive dive into Go's language syntax, idioms, implementation, and specification. Then Bill guides you through the essential things you need to know about designing software in Go. With that strong foundation, Bill then teaches the language mechanics behind Go's concurrency primitives and covers all the things you need to know to design concurrent software. Finally, Bill covers the tooling Go provides for testing, tracing, and profiling your programs.
About the Instructor
William Kennedy is a managing partner at Ardan Studio in Miami, Florida, a mobile, web, and systems development company. He is also a coauthor of the book Go in Action, the author of the blog "GoingGo.Net," and a founding member of GoBridge, which is working to increase Go adoption through embracing diversity.
Skill Level
What You Will Learn
- Language mechanics and internals
- Data structures and mechanical sympathy
- Software design and best practices
- Project structure and design
- Concurrent software design
- Testing and benchmarking
- Tracing and profiling
Who Should Take This Course
Any intermediate-level developer who has some experience with other programming languages and wants to learn Go. This video is perfect for anyone who wants a jump-start in learning Go or wants a more thorough understanding of the language, its internals and how to design software.
Course Requirements
- Studied CS in school or has a minimum of two years of experience programming full time professionally.
- Familiar with structural and object-oriented programming styles.
- Has worked with arrays, lists, queues and stacks.
- Understands processes, threads and synchronization at a high level.
- Operating Systems
- Has worked with a command shell
- Knows how to maneuver around the file system
- Understands what environment variables are
About Pearson Video Training
Pearson publishes expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. These professional and personal technology videos feature world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more. Learn more about Pearson Video Training at http:// www.informit.com/video.
Table of Contents
Introduction
Ultimate Go Programming: Introduction
Lesson 1: Design Guidelines
1.0 Topics
1.1 Prepare Your Mind
1.2 Productivity versus Performance
1.3 Correctness versus Performance
1.4 Code Reviews
Lesson 2: Language Syntax
2.0 Topics
2.1 Variables
2.2 Struct Types
2.3.1 Pointers, Part 1
2.3.2 Pointers, Part 2
2.3.3 Pointers, Part 3
2.3.4 Pointers, Part 4
2.3.5 Pointers, Part 5
2.4 Constants
2.5 Functions
Lesson 3: Data Structures
3.0 Topics
3.1 Data-Oriented Design
3.2 Arrays
3.3.1 Slices, Part 1
3.3.2 Slices, Part 2
3.3.3 Slices, Part 3
3.4 Maps
Lesson 4: Decoupling
4.0 Topics
4.1.1 Methods, Part 1
4.1.2 Methods, Part 2
4.2.1 Interfaces, Part 1
4.2.2 Interfaces, Part 2
4.3 Embedding
4.4 Exporting
Lesson 5: Composition
5.0 Topics
5.1 Grouping Types
5.2.1 Decoupling, Part 1
5.2.2 Decoupling, Part 2
5.3 Conversion and Assertions
5.4 Interface Pollution
5.5 Mocking
5.6 Design Guidelines
Lesson 6: Error Handling
6.0 Topics
6.1 Default Error Values
6.2 Error Variables
6.3 Type as Context
6.4 Behavior as Context
6.5 Find the Bug
6.6 Wrapping Errors
Lesson 7: Packaging
7.0 Topics
7.1 Language Mechanics
7.2 Design Guidelines
7.3 Package-Oriented Design
Lesson 8: Goroutines
8.0 Topics
8.1 Go Scheduler Internals
8.2 Language Mechanics
8.3 Less Is More
Lesson 9: Data Races
9.0 Topics
9.1 Race Detection
9.2 Atomic Functions
9.3 Mutexes
Lesson 10: Channels
10.0 Topics
10.1.1 Language Mechanics, Part 1
10.1.2 Language Mechanics, Part 2
10.2 Unbuffer Examples
10.3 Buffer Example
10.4 Select Example
10.5 Channel Design Guidelines
10.6 Concurrent Software Design
Lesson 11: Concurrency Patterns
11.0 Topics
11.1 Context
11.2 Task
11.3 Logger
Lesson 12: Testing
12.0 Topics
12.1 Basic Testing
12.2 Web Testing
12.3 Example Tests
12.4 Sub Tests
12.5 Test Coverage
12.6 Benchmarking
12.7 Fuzzing
Lesson 13: Profiling
13.0 Topics
13.1 Stack Traces
13.2 Profiling Guidelines
13.3 Memory Tracing
13.4 Scheduler Tracing
13.5 Memory and CPU Profiling
13.6 pprof Profiling
13.7 Blocking Profiling
13.8 Real World Example
Summary
Ultimate Go Programming: Summary