Video description
An updated edition of this video title is available. Please go to Java SE 11 Developer (1Z0-819) Complete Video Course (Video Training): https://learning.oreilly.com/videos/java-se-11/9780137586875/
More than 18 hours of video training covering all the objectives in the Java SE 8 Programmer I.
Description
Learn everything needed to pass the new Java SE 8 Programmer exam. OCA, Java SE 8 Programmer I (1Z0-808) Complete Video Course is a comprehensive training course designed to help you master the Java SE 8 Programmer I exam. The course brings the Java SE 8 Programmer I exam topics to life through the use of real-world live instruction, whiteboard teaching, and demonstrations so these foundational Java programming topics are easy and fun to learn. Simon Roberts a leading Java instructor, trainer, book author, video trainer, and creator of the original Sun Certified Programmer, Developer, and Architect certifications for Sun Microsystems will walk you through each topic covered in the exam, so you have a full understanding of the material. He begins with an introduction to the Oracle Certification program and also discusses preparation and test-taking strategies, so you can begin your training confidently. Simon then dives into the exam topics, covering all objectives in the exam using a variety of video presentation styles, including live whiteboarding, code demonstrations, and dynamic KeyNote presentations.
About the Instructor
Simon Roberts started his computing career as a programmer in the early 1980s and built several of his own microprocessor-based computers. He moved to Sun Microsystems, Inc. in mid-1995 and almost immediately became the lead Java instructor in the U.K. In 1998, Simon moved to Colorado, where he still lives. While at Sun, he created the Sun Certified Programmer, Developer, and Architect certifications, and worked in teams on several other certifications and subsequent revisions to those exams. He wrote three books on Java, including two certification study guides, one covering the Programmer and Developer exams, and one on the Architect exam. He left Sun in 2004 and became an independent instructor, architect, and software engineer.
Skill Level
Beginner to Intermediate
Who Should Take This Course
The primary audience includes candidates for the Java SE 8 Programmer I Exam; however, anyone interested in building a basic competence in the Java programming language will benefit from using this course.
Course Requirements
The audience should have a basic knowledge of Java or another object-oriented programming language in the syntactic traditions of C/C++. For example, a candidate with a good knowledge of C# should benefit from this material, even if one does not have prior experience in Java.
About LiveLessons Videos
The LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Programming, Web Development, Mobile Development, Home & Office Technologies, Business & Management, and more. View All LiveLessons http://www.informit.com/livelessons.
Table of Contents
Introduction
OCA Java SE 8 Programmer I (1Z0-808): Introduction
Module 1 Before You Begin
Module Intro
Lesson 1: Why would I take the Oracle Certified Associate Java Programmer Exam
Learning Objectives
1.1 Why would I take the Oracle Certified Associate Java Programmer Exam
Lesson 2: The path to certification
Learning Objectives
2.1 The path to certification
Lesson 3: Preparation strategies
Learning Objectives
3.1 Preparation strategies
Lesson 4: Test Taking Strategies
Learning Objectives
4.1 How to take exam questions
4.2 Prepare for exam questions, confidence, and other resources
Module 2 Java Basics
Module Intro
Lesson 1: Define the scope of variables
Learning Objectives
1.1 The meaning of scope, blocks, and curly braces
1.2 Special cases of scope
Lesson 2: Define the structure of a Java class
Learning Objectives
2.1 Java class files: Contents and naming rules
2.2 Java classes: The class, member variables, methods and constructors
Lesson 3: Create executable Java applications with a main method; run a Java program from the command line; including console output
Learning Objectives
3.1 Create executable Java applications with a main method
3.2 Running Java from the command line
3.3 Managing the classpath
3.4 Working with console output
Lesson 4: Import other Java packages to make them accessible in your code
Learning Objectives
4.1 About packages and their purpose
4.2 Statement order, wildcard imports, importing sub-packages, and handling duplicate class names
Lesson 5: Compare and contrast the features and components of Java such as: platform independence, object orientation, encapsulation, etc.
Learning Objectives
5.1 Understanding Java’s execution model
5.2 Understanding the value of threading and garbage collection
5.3 Understanding the value of object orientation and encapsulation
Module 3 Working with Java Data Types
Module Intro
Lesson 1: Declare and initialize variables (including casting of primitive data types)
Learning Objectives
1.1 Using the general form of simple declarations
1.2 Using the general form of initialized declarations
1.3 Understanding integer primitive types, literal forms
1.4 Understanding floating point primitive types, literal forms
1.5 Understanding logical and character primitive types, literal forms
1.6 Casting primitive types
Lesson 2: Differentiate between object reference variables and primitive variables
Learning Objectives
2.1 Using the == operator with primitives and references
2.2 Understanding method argument passing
Lesson 3: Know how to read or write to object fields
Learning Objectives
3.1 Selecting a field from a reference expression
3.2 Using “this” to access fields
3.3 Code examples
Lesson 4: Explain an Object’s Lifecycle (creation, “dereference by reassignment” and garbage collection)
Learning Objectives
4.1 Understanding allocation and referencing
4.2 Collecting garbage
Lesson 5: Develop code that uses wrapper classes such as Boolean, Double, and Integer
Learning Objectives
5.1 Understanding and identifying wrapper objects, understanding autoboxing
5.2 Investigating the API of Integer
Module 4 Using Operators and Decision Constructs
Module Intro
Lesson 1: Use Java operators; including parentheses to override operator precedence
Learning Objectives
1.1 Using operators, operands, and expressions
1.2 Using arithmetic operators + - * / %
1.3 Using the plus operator with Strings
1.4 Promoting operands
1.5 Using increment and decrement operators
1.6 Using shift operators
1.7 Using comparison operators
1.8 Using logical operators
1.9 Using short-circuit operators
1.10 Using assignment operators
1.11 Understanding assignment compatibility
1.12 Understanding other elements of expressions
1.13 Using parentheses and operator precedence
Lesson 2: Test equality between Strings and other objects using == and equals ()
Learning Objectives
2.1 Understanding the meaning of == and the intended meaning of equals ()
2.2 Determining if equals() is implemented, and implementing equals()
Lesson 3: Create if and if/else and ternary constructs
Learning Objectives
3.1 Understanding the basic form of if and if/else
3.2 Using braces with if/else. Effect of “else if”
3.3 Understanding the if / else if / else structure
3.4 Using the ternary operator
Lesson 4: Use a switch statement
Learning Objectives
4.1 Using the general form of switch, case, break, and default
4.2 Code examples for the general form of switch
4.3 Understanding break
4.4 Identifying switchable types
Module 5 Creating and Using Arrays
Module Intro
Lesson 1: Declare, instantiate, initialize and use a one-dimensional array
Learning Objectives
1.1 Understanding simple array declarations, and variables of array type
1.2 Instantiating an array, array length
1.3 Initalizing arrays by iteration, array indexes
1.4 Using a combined declaration and intialization of arrays
1.5 Using immediate array creation not in a declaration
1.6 Initializing arrays by copying
Lesson 2: Declare, instantiate, initialize and use multi-dimensional array
Learning Objectives
2.1 Declaring multi-dimensional arrays
2.2 Using immediate initialization of multi-dimensional arrays
2.3 Using iterative initialization of multi-dimensional arrays
2.4 Code examples for multi-dimensional arrays
Module 6 Using Loop Constructs
Module Intro
Lesson 1: Create and use while loops
Learning Objectives
1.1 Creating and using while loops
1.2 Code examples of the while loop
Lesson 2: Create and use for loops including the enhanced for loop
Learning Objectives
2.1 Understanding the simple use of the for loop
2.2 Understanding the initialization section of the for loop
2.3 Understanding the test section of the for loop
2.4 Understanding the increment section of the for loop
2.5 Omitting sections of a for loop
2.6 Code examples for basic for loops
2.7 Understanding the simple use of the enhanced for loop
2.8 Identifying the valid targets of the enhanced for loop
2.9 Using the enhanced for loop with generic collections
2.10 Code examples for enhanced for loops
Lesson 3: Create and use do/while loops
Learning Objectives
3.1 Creating and using do/while loops
Lesson 4: Compare loop constructs
Learning Objectives
4.1 Comparing while and do while loops
4.2 Comparing while and simple for loops
4.3 Comparing while and enhanced for loops working on Iterables
4.4 Comparing while and enhanced for loops working on arrays
Lesson 5: Use break and continue
Learning Objectives
5.1 Using break from a single loop
5.2 Using continue in a single loop
5.3 Using a labeled break from multiple loops
5.4 Using a labeled continue from multiple loops
Module 7 Working with Methods and Encapsulation
Module Intro
Lesson 1: Create methods with arguments and return values; including overloaded methods
Learning Objectives
1.1 Creating Methods
1.2 Code example for simple methods
1.3 Understanding basic syntax of overloaded methods
1.4 Understanding rules and guidance for using overloaded methods
1.5 Code example for overloaded methods
1.6 Investigating variable length argument lists
Lesson 2: Apply the static keyword to methods and fields
Learning Objectives
2.1 Comparing class fields and object fields
2.2 Using static on methods
2.3 Code example
Lesson 3: Create and overload constructors; including impact on default constructors
Learning Objectives
3.1 Creating and overloading constructors
3.2 Differentiating between default and user defined constructors
Lesson 4: Apply access modifiers
Learning Objectives
4.1 Using the access modifiers public and private
4.2 Using default access and the protected modifier
Lesson 5: Apply encapsulation principles to a class
Learning Objectives
5.1 Designing for encapsulation
5.2 Implementing encapsulation
Lesson 6: Determine the effect upon object references and primitive values when they are passed into methods that change the values
Learning Objectives
6.1 Changing values through method local variables
6.2 Changing the value of method local variables
6.3 Code example
Module 8 Working with Inheritance
Module Intro
Lesson 1: Describe inheritance and its benefits
Learning Objectives
1.1 Understanding interface and implementation inheritance
1.2 Basic coding of implementation inheritance
1.3 Changing inherited behavior
1.4 Code examples
1.5 Philosophy and terminology of inheritance (part 1)
1.6 Philosophy and terminology of inheritance (part 2)
Lesson 2: Develop code that demonstrates the use of polymorphism
Learning Objectives
2.1 Understanding the concepts of polymorphism
2.2 Code example
2.3 Understanding the core terminology of polymorphism
2.4 Understanding variable type and object type
2.5 Determining object type
2.6 Code examples
Lesson 3: Determine when casting is necessary
Learning Objectives
3.1 Understanding the Liskov substitution principle and the “is a” relationship
3.2 Recognizing impossible assignments
3.3 Understanding casting with interface types in assignments
Lesson 4: Use super and this to access objects and constructors
Learning Objectives
4.1 Understanding “this” for accessing object features
4.2 Understanding “super” for accessing parent features
4.3 Understanding “this()” for accessing overloaded constructors
4.4 Understanding “super()” for accessing parent constructors
4.5 Understanding the underlying principles of “this” and “super” for invoking other constructors
4.6 Code examples
Lesson 5: Use abstract classes and interfaces
Learning Objectives
5.1 Preventing instantiation
5.2 Marking behaviors abstract
5.3 Understanding the rules about abstract classes and methods
5.4 Understanding and defining interfaces
5.5 Implementing and using interfaces
5.6 Code example for interfaces
5.7 Understanding the rules about interfaces
5.8 Understanding static and default methods
Module 9 Handling Exceptions
Module Intro
Lesson 1: Differentiate among checked exceptions, RuntimeExceptions and Errors
Learning Objectives
1.1 Understanding exception types
Lesson 2: Create a try-catch block and determine how exceptions alter normal program flow
Learning Objectives
2.1 Coding try and catch
2.2 Passing an exception to our caller
2.3 Using finally to clean up resources
2.4 Using the try with resources mechanism
2.5 Code example for try / catch / finally
2.6 Code example for try with resources
Lesson 3: Describe the advantages of Exception handling
Learning Objectives
3.1 Investigating the philosophy of the exception mechanism
Lesson 4: Create and invoke a method that throws an exception
Learning Objectives
4.1 Handling exceptions thrown by called code
4.2 Code example
Lesson 5: Recognize common exception classes (such as NullPointerException, ArithmeticException, ArrayIndexOutOfBoundsException, ClassCastException)
Learning Objectives
5.1 Common Exception Classes
Module 10 Working with Selected classes from the Java API
Module Intro
Lesson 1: Manipulate data using the StringBuilder class and its methods
Learning Objectives
1.1 Understanding the common StringBuilder constructors
1.2 Using methods that modify StringBuilders
1.3 Using methods that read and search in StringBuilders, and using methods that interact with the internal storage of StringBuilders
Lesson 2: Creating and manipulating Strings
Learning Objectives
2.1 Creating Strings
2.2 Understanding common String methods: Immutability
2.3 Using common String methods
2.4 Using common String methods to perform comparisons
Lesson 3: Create and manipulate calendar data using…
Learning Objectives
3.1 Creating Time and Date Objects
3.2 Changing Times and Dates
3.3 Using the DateTimeFormatter
3.4 Comparing and Ordering Times and Dates, and Using the Period class
Lesson 4: Declare and use an ArrayList of a given type
Learning Objectives
4.1 Understanding the purpose and benefits of ArrayList
4.2 Declaring and initializing an ArrayList
4.3 Using common methods of, and uses of, ArrayList
4.4 Investigating documentation and code for ArrayList
4.5 Understanding simple generics with the ArrayList
Lesson 5: Write a simple Lambda expression that consumes a Lambda Predicate expression
Learning Objectives
5.1 Understanding the Predicate interface
5.2 Creating Lambda expressions for Predicates
5.3 Reviewing the rules for Lambda expressions
Summary
OCA Java SE 8 Programmer I (1Z0-808): Summary