Video description
Game Development Essentials with Unity 4 LiveLessons
demonstrates the power and versatility of the Unity 4 engine and
helps you leverage this engine in your own game development
endeavors. Each lesson in this series focuses on a particular
aspect of the Unity game engine, and by the end of the course, you
should be able to begin making your own games. Geig covers the
Unity interface, concepts of 2D and 3D game development, building
terrain for your games, as well as developing game objects that
interact through collision. You will also learn to work with
scripts and manipulate objects through code. And for those of you
who want to develop for mobile devices, you will find coverage here
as well. Finally, the course ends with a lesson on how to construct
your own game with the Unity 4 game engine.
About the Author:
Mike Geig is both an experienced teacher, and game developer,
with a foot firmly in both camps. He is presently teaching Computer
Science and Video Game Development at Stark State College in OH.
Prior to that, he worked as a developer for Totem Arts, and
released Renegade-X: Black Dawn in January, 2012.
Safari Related video:
Game Development Essentials II with Unity
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Table of Contents
Introduction
Introduction to Game Development Essentials with Unity 4 LiveLessons
00:01:35
Lesson 1: Introduction to Unity 4
Learning objectives
00:00:29
1.1 Identify Unity and its versions
00:04:07
1.2 Work with the concepts and terminology of 3D
1.3 Start a Unity project and use the Unity 4 interface
1.4 Organize a Unity project
1.5 Navigate Unity and use transformation controls
Lesson 2: Building Terrain in Unity
Learning objectives
2.1 Add terrain to the project
2.2 Sculpt terrain using a height map
2.3 Sculpt terrain using Unity tools
2.4 Download and import the terrain toolkit
2.5 Utilize the terrain toolkit
2.6 Add textures to a terrain
2.7 Add foliage to a terrain
2.8 Add water to a terrain
2.9 Add ambient details to a terrain
2.10 Navigate and refine our world
Lesson 3: Learning to Use Game Objects
Learning objectives
3.1 Add game objects to our project
3.2 Use meshes in our project
3.3 Apply textures to meshes
3.4 Work with cameras in Unity 4
3.5 Utilize layers to organize objects
3.6 Illuminate your world with lights
3.7 Create and use prefabs
Lesson 4: Detecting Collisions
Learning objectives
4.1 Apply rigidbodies to game objects
4.2 Create object interactions with colliders
Lesson 5: Introduction to Unity Scripting
Learning objectives
5.1 Understand the basics of scripts
5.2 Use important Unity functions
5.3 Utilize variables
5.4 Compare variables and use operators
5.5 Use conditional statements
5.6 Use loops and iteration
5.7 Create and use functions
5.8 Read user input
5.9 Access local components
5.10 Access game objects
5.11 Generate prefabs
5.12 Use trigger colliders
5.13 Implement GUIs in Unity 4
Lesson 6: Mobile Development with Unity 4
Learning objectives
6.1 Design for mobile devices
6.2 Set up the Mobile Development Environment
6.3 Use a phone’s accelerometer for game input
6.4 Use a phone’s multi-touch screen for game input
Lesson 7: Building Our First Game
Learning objectives
7.1 Define the idea of our first game
7.2 Sculpt the game world
7.3 Build the player object
7.4 Add powerups to the game
7.5 Create powerup spawning points
7.6 Build the game control object
7.7 Implement the game HUD
7.8 Add start and game over screens
7.9 Build and run the game
7.10 Improve the example game
Summary
Summary of Game Development Essentials with Unity 4 LiveLessons