Video description
Python Guide for the Total Beginner LiveLessons is an introduction to programming in Python. Students will learn not only about the basics of programming and how to work with Python, they will delve into advanced concepts, such as object oriented programming, working with database, developing for the web, and creating games.
Katie Cunningham is a Python developer and author of Teach Yourself Python in 24 Hours. She's a frequent teacher, not only at conferences, but at events geared towards improving diversity in the open source arena and increasing the number of children exposed to programming.
The lessons are split into six parts. In the first, Python is installed, the student is introduced to their development environment, and some programming basics are introduced. In the second lesson, students are introduced to object oriented design, and are taught how to make custom data types in Python. In the third lesson, program design and documentation are discussed, and in the fourth, students learn about various ways to deal with data. The fifth lesson introduces the student to web and game development, and the sixth lesson talks about the proper way to save code, how to fix bugs, and what the student can do now that they've learned the basics of Python. The final lesson is two case studies, where the code behind two fully-functioning programs is reviewed.
About the Author:
Katie Cunningham is a fervent advocate for Python, Open Source Software, and teaching more people how to program. She is a Python and Django Developer at Cox Media Group Digital & Strategy Team. Previously she worked at NASA as a Python developer. Katie lives in Washington, DC with her husband and two children.
Table of Contents
Python Guide for the Total Beginner: Introduction
Python Guide for the Total Beginner: Introduction
Lesson 1: The Basics of Python
Learning objectives
1.1 Install Python and a text editor
1.2 Store numbers in variables
1.3 Use logic to compare content
1.4 Store text in strings
1.5 Process input and output
1.6 Group items in lists
1.7 Use loops to repeat code
Lesson 2: Advanced Concepts
Learning objectives
2.1 Repeat actions with functions
2.2 Pair up data with dictionaries
2.3 Plan complex objects
2.4 Make simple classes
2.5 Expand classes to add functionality
Lesson 3: Designing and Extending Python
Learning objectives
3.1 Add functionality with Python modules
3.2 Split up a program
3.3 Create documentation
Lesson 4: Working with Data
Learning objectives
4.1 Manage a program’s files
4.2 Share data with JSON
4.3 Store data in databases
4.4 Use advanced queries in databases
Lesson 5: Making Applications
Learning objectives
5.1 Develop for the web with Flask
5.2 Make desktop applications with PyGame
Lesson 6: Beyond the Code
Learning objectives
6.1 Save your code the right way
6.2 Fix problem code
6.3 Learn more about Python
Lesson 7: Case Studies
Learning objectives
7.1 The classroom manager
7.2 Making a card game: 21
Summary
Summary of Python Guide for the Total Beginner LiveLessons