Video description
This innovative product from Adobe Press combines interactive
video and a printed reference to teach the fundamentals of Flash
Professional CS5 as well as the basic principles of rich media
design. Structured around the objectives of the “Rich Media
Communication using Adobe Flash CS5” exam at the Adobe Certified
Associate level, this Adobe-approved product teaches how to create
animations and well-designed interactive Web pages using rich media
with Flash.
Experienced instructors present 18 hours of high quality HD video,
complete with lesson files, assessment quizzes and review
materials. The video is wrapped in a unique interface that allows
the viewer to jump to any topic and also bookmark individual
sections for later review. The unique Watch-and-Work mode shrinks
the video into a small window to allow the student to work
alongside in Flash.
Project files used in the lessons are included on the disc so
viewers can practice what they’ve learned, and interactive review
questions help reinforce freshly gained knowledge.
Table of Contents
1 Getting Started with Flash CS5
What can I Create with Flash?
File Formats Used in Flash
1.2 File Formats and Icons
Introduction to File Formats and Icons
Saving .fla Files
Saving .xfl Files
How to Save Graphics File Formats
1.3 Planning Your Project
Setting Project Requirements
Case Study: Client Goals
1.4 Introducing the Flash Interface
Identifying the Elements of the Flash Interface
Welcome Screen
Main Menu Bar
The Toolbar
The Stage and the Work Area
The Panels
Creating Workspaces
2 The Interactive Tools Panel
Selection Tool
Subselection Tool
Free Transform Tool, Gradient Tool
3D Rotation Tool, 3D Translation Tool
Lasso Tool
Pen Tool, Anchor Point Tools
Text Tool
Line Tool
Shape Tools
Pencil Tool
Brush Tool, Spray Brush Tool
Deco Tool
Bone Tool, Bind Tool
Paint Bucket Tool, Ink Bottle Tool
Eye Dropper Tool
Eraser Tool
Hand Tool
Zoom Tool
3.1 Creating Vector Artwork in Flash
Vector vs. Bitmap
Understanding Flash Merge Drawing Mode
Understanding Flash Object Drawing Mode
Drawing Art with Merge Drawing Mode
Creating Vector Art with the Flash Drawing Tools
Creating Patterns from Symbols
Using Advanced Drawing Tools
Using the Deco Tool
3.2 Importing Artwork
Importing and Modifying Graphics and Images
Importing Vector Art
3.3 Modifying Artwork
Modifying Vector Art
Using Rulers and Guides
4 Working with Symbols and the Library
Managing Library Content
Understanding Symbols
4.3 Understanding Graphic Symbols
Creating a Graphic Symbol
Editing and Using Graphic Symbols
4.4 Understanding Movie Clip Symbols
Creating Movie Clip Symbols
Editing Movie Clip Symbols
Movie Clip Symbols vs. Graphic Symbols
4.6 Understanding Button Symbols
Creating a Button Symbol
Editing Button Symbols
Creating Invisible Buttons
5 Importing Artwork
Importing JPG files
Importing GIF files
Importing PNG Files
Importing Artwork from Photoshop
Importing Artwork from Illustrator
6 Working with Text
Understanding Text Field Types
Understanding Text Layout Format
6.2 Working with Text
Creating Text Fields
Advanced Text Formatting
Using Text Rendering Methods
6.3 Advanced Text Techniques
Adding Filters to Text
Using External Text Files
6.4 Animating Text
Animating Text Perspective
Animating Text Characters
Animating Text with a Motion Tween
Animating Text with a Mask
7 Working with the Layers and the Timeline
Working with Layers
Organizing Artwork with Layers
Understanding Frame Rate
7.3 Understanding the Timeline
Understanding the Timeline Icons in a Classic Tween
Understanding Timeline Icons in an Object-Based Tween
Aligning Objects with Onion Skinning and the Grid
Using Frame Labels
Editing Frames on the Timeline
8 Working with Shape Tweens
Creating a Simple Shape Tween
Shape Tweening Text
Advanced Shape Tweening
9 Working with Motion Tweens
Creating An Object-Based Motion Tween
Altering the Path of a Motion Tween
Altering the Curve of a Motion Path
Using the Motion Editor
Setting the Ease Property of an Animation
Working with Motion Presets
9.2 Understanding Classic Tweens
Creating a Simple Classic Tween
Using a Motion Guide with a Classic Tween
Modifying Classic Tween Properties
9.3 Understanding Object-Based Tweens
Viewing an Object-Based Tween
Creating an Object-Based Tween
9.4 Using Inverse Kinematics
Using the Bone Tool
10 Introduction to ActionScript
Introduction to Object-Oriented Programming with ActionScript
Viewing ActionScript that Controls the Timeline
Viewing ActionScript that Enables Interactivity
Where to Write ActionScript
What does ActionScript Consist of?
10.6 Controlling the Timeline with ActionScript
Preparing a File for ActionScript
Stopping Timelines from Playing and Looping
Controlling Button Actions by Adding Event Listeners
Using Trace Statements and Comments
10.7 ActionScript Programming Basics
Creating Variables and Setting Data Types
Understanding Conditional Statements
Using Variables and Functions
10.8 Understanding Flash Code Snippets
Using Code Snippets
Editing Code Snippets
Using ScriptAssist
11 Working with Sound
Introduction to Using Sound in Flash
Importing Sound into Flash
Optimizing Sound Files
11.4 Working with Sound
Streaming Sounds
Streaming Sounds in a Movie Clip
Editing Sounds in Flash
Using Sound in Button Symbols
12 Working with Video
Introduction to Flash Video
12.2 Using Video in Flash
Importing Video
Embedding Video
Using the Adobe Media Encoder
13 Testing and Publishing
Setting SWF Publish Settings
Spell Checking
13.2 Accessibility
Setting Document Accessibility Options
Setting Accessibility Options for Individual Objects
Hiding Objects from Screen Readers
Additional Steps To Ensure Accessibility
Setting HTML Publish Settings
Testing in and from Flash
Publishing Your SWF for Deployment