Video description
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?
Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.
Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West."
The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.
Table of Contents
Title Page
Dedication
Note to Listeners
Preface
Chapter 1. Why Nerds Are Unpopular
Chapter 2. Hackers and Painters
Chapter 3. What You Can’t Say
Chapter 4. Good Bad Attitude
Chapter 5. The Other Road Ahead
Chapter 6. How to Make Wealth
Chapter 7. Mind the Gap
Chapter 8. A Plan for Spam
Chapter 9. Taste for Makers
Chapter 10. Programming Languages Explained
Chapter 11. The Hundred-Year Language
Chapter 12. Beating the Averages
Chapter 13. Revenge of the Nerds
Chapter 14. The Dream Language
Chapter 15. Design and Research
Acknowledgements
Copyright