Video description
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined.
In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise.
This book is ideal for:
- Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation
- Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics
- CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works
- IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Table of Contents
Opening Credits
Foreword by Simon Brown
Foreword by David Knott
About This Audio Book
Part I: Architects
Chapter 1: The Architect Elevator
Chapter 2: Movie-Star Architects
Chapter 3: Architects Live in the First Derivative
Chapter 4: Enterprise Architect or Architect in the Enterprise?
Chapter 5: An Architect Stands on Three Legs
Chapter 6: Making Decisions
Chapter 7: Question Everything
Part II: Architecture
Chapter 8: Is This Architecture?
Chapter 9: Architecture Is Selling Options
Chapter 10: Every System Is Perfect…
Chapter 11: Code Fear Not!
Chapter 12: If You Never Kill Anything, You Will Live Among Zombies
Chapter 13: Never Send a Human to Do a Machine’s Job
Chapter 14: If Software Eats the World, Better Use Version Control!
Chapter 15: A4 Paper Doesn’t Stifle Creativity
Chapter 16: The IT World Is Flat
Chapter 17: Your Coffee Shop Doesn’t Use Two-Phase Commit
Part III: Communication
Chapter 18: Explaining Stuff
Chapter 19: Show the Kids the Pirate Ship!
Chapter 20: Writing for Busy People
Chapter 21: Emphasis Over Completeness
Chapter 22: Diagram-Driven Design
Chapter 23: Drawing the Line
Chapter 24: Sketching Bank Robbers
Chapter 25: Software Is Collaboration
Part IV: Organizations
Chapter 26: Reverse-Engineering Organizations
Chapter 27: Control Is an Illusion
Chapter 28: They Don’t Build ’Em Quite Like That Anymore
Chapter 29: Black Markets Are Not Efficient
Chapter 30: Scaling an Organization
Chapter 31: Slow Chaos Is Not Order
Chapter 32: Governance Through Inception
Part V: Transformation
Chapter 33: No Pain, No Change!
Chapter 34: Leading Change
Chapter 35: Economies of Speed
Chapter 36: The Infinite Loop
Chapter 37: You Can’t Fake IT
Chapter 38: Money Can’t Buy Love
Chapter 39: Who Likes Standing in Line?
Chapter 40: Thinking in Four Dimensions
Part VI. Epilogue: Architecting IT Transformation
Chapter 41: All I Have to Offer Is the Truth
Closing Credits