Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.This course also has an honors track that guides learners in the implementation of 3D, VR, and AR scenes in WebXR using A-Frame and in Unity, and helps them generate a development plan with clear milestones and deliverables.
Create basic and immersive VR scenes in WebXR or Unity.
Create marker-based and marker-less AR scenes in WebXR or Unity.
Understand fundamental concepts and techniques for advanced XR applications.
Develop XR applications with ethics, accessibility, and privacy in mind.
Syllabus
Syllabus - What you will learn from this course
Week 1
XR Development Approaches
Week 2
Developing VR Applications
Week 3
Developing AR Applications
Week 4
Special Topics in XR
FAQ
When will I have access to the lectures and assignments?
Access to lectures and assignments depends on your type of enrollment. If you take a course in audit mode, you will be able to see most course materials for free. To access graded assignments and to earn a Certificate, you will need to purchase the Certificate experience, during or after your audit. If you don't see the audit option:
The course may not offer an audit option. You can try a Free Trial instead, or apply for Financial Aid.
The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.
Do I need to know a lot about AR/VR?
No. This course briefly reviews key concepts and technologies in XR. However, the first course in the specialization provides a stronger foundation. This course is focused on AR/VR development. It explores possible paths to being an XR creator and introduces you to the platforms and tools for creating XR experiences. If you are already familiar with web and mobile development, this course will show you ways to transfer that knowledge to XR.
Do I need to have programming experience?
No. To complete the main track of the course, it is ideal if you already have experience with developing web or mobile applications but not required. To complete the honors track, you should be willing to work with AR/VR software tools. Many aspects of these tools are often experimental and not very well documented. This makes it hard for beginners. However, we provide many examples and code as a starting point. Even simple adaptations of our examples will help you build more confidence and feel productive. If you have previously created an XR app, this course should still help you develop a broader understanding of possible development approaches and strategies.
Do I need access to AR/VR devices?
No. To complete the main track of the course, it is recommended but not required. However, to complete the honors track, you will need access to AR/VR devices. For marker-based AR, you need to have access to a computer with a webcam and/or a smartphone. For marker-less AR, you will need access to an ARCore or ARKit capable phone. For VR, we recommend a 6DOF headset like Quest, Rift, or VIVE. For a basic VR solution of the assignments, it would be sufficient to use a Google Cardboard compatible display wrapper that turns your smartphone into VR goggles.
Reviews
The entire course has been exceptionally put together for a wonderful learning experience. Highly recommended to ones looking to build a solid foundation in XR
Very hands on! Covers multiple hot topics within VR/AR.